REINFORCEMENT LEARNING vs. A* IN A ROLE PLAYING GAME BENCHMARK SCENARIO

被引:0
|
作者
Alvarez-Ramos, C. M. [1 ]
Santos, M. [1 ]
Lopez, V. [1 ]
机构
[1] Univ Complutense Madrid, Fac Informat, E-28040 Madrid, Spain
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In a Role-Playing Game (RPG), finding the optimum trajectory of an agent is usually one of the most important objectives. In fact, it becomes a vital point of the game, due to how the path is established (reality or fiction) and the consumed resources (execution time). When classical search algorithms such as A* can be used, they are very useful for computing optimal solutions. Nevertheless, grid-based methods can be computationally expensive, especially for very large environments. Besides, A* based algorithms usually produce aesthetically unpleasant paths and the execution time is higher than evaluating results of the previous learning of the Q-learning algorithm. In this article we evaluate and compare the performance of these classic algorithms, A* and Q-Learning (Reinforcement Learning), on static searching. Simulation results of different simulation scenarios prove that reinforcement learning provides the most optimal path regarding computational cost compared with the A * algorithm depending on the configuration.
引用
收藏
页码:644 / 650
页数:7
相关论文
共 50 条
  • [1] Playing the Game of Congklak with Reinforcement Learning
    Kasim, Muhammad Firmansyah
    PROCEEDINGS OF 2016 8TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND ELECTRICAL ENGINEERING (ICITEE), 2016,
  • [2] Social Reinforcement Learning in Game Playing
    Kiourt, Chairi
    Kalles, Dimitris
    2012 IEEE 24TH INTERNATIONAL CONFERENCE ON TOOLS WITH ARTIFICIAL INTELLIGENCE (ICTAI 2012), VOL 1, 2012, : 322 - 326
  • [3] COOM: A Game Benchmark for Continual Reinforcement Learning
    Tomilin, Tristan
    Fang, Meng
    Zhang, Yudi
    Pechenizkiy, Mykola
    ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 36 (NEURIPS 2023), 2023,
  • [4] Playing Mastermind Game by using Reinforcement Learning
    Lu, Wei-Fu
    Yang, Ji-Kai
    Chu, Hsueh-Ting
    2017 FIRST IEEE INTERNATIONAL CONFERENCE ON ROBOTIC COMPUTING (IRC), 2017, : 418 - 421
  • [5] Modular Reinforcement Learning for Playing the Game of Tron
    Jeon, Mingi
    Lee, Jay
    Ko, Sang-Ki
    IEEE ACCESS, 2022, 10 : 63394 - 63402
  • [6] Deep Reinforcement Learning for General Game Playing
    Goldwaser, Adrian
    Thielscher, Michael
    THIRTY-FOURTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, THE THIRTY-SECOND INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE AND THE TENTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2020, 34 : 1701 - 1708
  • [7] General game-playing and reinforcement learning
    Levinson, R
    COMPUTATIONAL INTELLIGENCE, 1996, 12 (01) : 155 - 176
  • [8] Comparison of Deep Reinforcement Learning Approaches for Intelligent Game Playing
    Jeerige, Anoop
    Bein, Doina
    Verma, Abhishek
    2019 IEEE 9TH ANNUAL COMPUTING AND COMMUNICATION WORKSHOP AND CONFERENCE (CCWC), 2019, : 366 - 371
  • [9] Playing a Strategy Game with Knowledge-Based Reinforcement Learning
    Voss V.
    Nechepurenko L.
    Schaefer R.
    Bauer S.
    SN Computer Science, 2020, 1 (2)
  • [10] Hierarchical Reinforcement Learning for Playing a Dynamic Dungeon Crawler Game
    Niel, Remi
    Wiering, Marco A.
    2018 IEEE SYMPOSIUM SERIES ON COMPUTATIONAL INTELLIGENCE (IEEE SSCI), 2018, : 1159 - 1166