Using Electroactive Polymers to Simulate the Sense of Light Touch and Vibration in a Virtual Reality Environment

被引:0
|
作者
Cameron, Charles [1 ]
DiValentin, Louis [1 ]
Manaktala, Rohini [1 ]
McElhaney, Adam [1 ]
Nostrand, Christopher [1 ]
Quinlan, Owen [1 ]
Sharpe, Lauren [1 ]
Slagle, Adam [1 ]
Wood, Charles [1 ]
Zheng, Yang Yang [1 ]
Gerling, Gregory J. [1 ]
机构
[1] Univ Virginia, Charlottesville, VA 22904 USA
关键词
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality simulators seek to immerse users in realistic interactive environments. However, at present, while several provide kinesthetic feedback, most lack tactile feedback. Current means of tactile feedback do not generate enough force to the digits, deliver a non-intuitive sense of feedback and are too large or heavy to be used in hand-worn configurations. The tactile feedback system developed herein uses electroactive polymers to create light touch and vibratory sensation to the fingertips, and DC motors to constrict the distal digit. In essence, when current is passed through the electroactive polymer in the shape of a cantilever (7 mm long by 19 mm wide), it bends on its long axis, providing a forces of 25 mN. Vibratory feedback is created by varying input voltage with a sinusoidal waveform. To generate fingertip constriction, two DC motors cinch a wire attached to a rubber thimble. These hardware components are controlled by a computer running X3D software, an ISO standard for representing 3D graphics, which affords a virtual environment for the tracking of one's hand. Upon contact with a virtual object, the actuators generate prescribed forces or vibrations. With this setup, a series of human-subjects experiments will be conducted whereby the task is to contact and differentiate virtual spheres of differing stiffness. Experiment 1 will test the electroactive polymers to determine the threshold for recognizing light touch, Experiment 2 will test vibrational discrimination, and Experiment 3 will test the ability of the user to differentiate constriction forces.
引用
收藏
页码:121 / 126
页数:6
相关论文
共 50 条
  • [41] TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality
    Surale, Hemant Bhaskar
    Gupta, Aakar
    Hancock, Mark
    Vogel, Daniel
    CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [42] Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard
    Otte, Alexander
    Schneider, Daniel
    Menzner, Tim
    Gesslein, Travis
    Gagerl, Philipp
    Grubert, Jens
    ADJUNCT PROCEEDINGS OF THE 2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2019), 2019, : 387 - 392
  • [43] Implementation of holographic displays to increase realism in virtual reality through 3D images that simulate being in the environment
    Esquivel, Diego Arturo Alvarez
    Valverde, Nicole Tatiana Parra
    TECNOLOGIA EN MARCHA, 2024, 37 : 24 - 29
  • [44] Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG
    Tremmel, Christoph
    Herff, Christian
    Sato, Tetsuya
    Rechowicz, Krzysztof
    Yamani, Yusuke
    Krusienski, Dean J.
    FRONTIERS IN HUMAN NEUROSCIENCE, 2019, 13
  • [45] Evaluation of Postural Control in Patients with Glaucoma Using a Virtual Reality Environment
    Diniz-Filho, Alberto
    Boer, Erwin R.
    Gracitelli, Carolina P. B.
    Abe, Ricardo Y.
    van Driel, Nienke
    Yang, Zhiyong
    Medeiros, Felipe A.
    OPHTHALMOLOGY, 2015, 122 (06) : 1131 - 1138
  • [46] Live Software Development Environment Using Virtual Reality: A Prototype and Experiment
    Amaral, Diogo
    Domingues, Gil
    Dias, Joao Pedro
    Ferreira, Hugo Sereno
    Aguiar, Ademar
    Nobrega, Rui
    Correia, Filipe Figueiredo
    EVALUATION OF NOVEL APPROACHES TO SOFTWARE ENGINEERING, 2020, 1172 : 83 - 107
  • [47] Evaluating the pressure dependence of PZT structures using a virtual reality environment
    Rodriguez, Mark A.
    Krukar, John
    Valdez, Nichole R.
    Harris, James Z.
    Perkins, Kathryn A.
    DiAntonio, Christopher
    Yang, Pin
    POWDER DIFFRACTION, 2023, 38 (02) : 90 - 99
  • [48] Avatar Implementation in Virtual Reality Environment Using Situated Learning for "Tawaf"
    Yasin, Anita Mohd
    Darleena, Zeti
    Isa, Mohd Ali Mohd
    3RD INTERNATIONAL CONFERENCE ON E-LEARNING (ICEL 2011), 2012, 67 : 73 - 80
  • [49] A cooperative design environment using multi-agents and virtual reality
    Yabuki, N
    Kotani, J
    Shitani, T
    COOPERATIVE DESIGN, VISUALIZATION, AND ENGINEERING, PRPCEEDINGS, 2004, 3190 : 96 - 103
  • [50] Using Panoramic Augmented Reality to Develop a Virtual Safety Training Environment
    Pereira, Ricardo Eiris
    Gheisari, Masoud
    Esmaeili, Behzad
    CONSTRUCTION RESEARCH CONGRESS 2018: SAFETY AND DISASTER MANAGEMENT, 2018, : 29 - 39