Investigating learning efficiency and mental efficiency in a personalized role-playing-game environment

被引:1
|
作者
Zhong, Lin [1 ]
机构
[1] Southern Illinois Univ, Workforce Educ & Dev, Carbondale, IL 62901 USA
关键词
Efficient learners; personalized games; learning efficiency; mental efficiency; role-playing games; COGNITIVE LOAD; PERFORMANCE; MOTIVATION; SKILLS;
D O I
10.1080/10494820.2022.2157840
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized game environment significantly improved LE and mental efficiency compared to the conventional online learning environment. Students were able to achieve higher performance while spending less time and mental effort. Moderate negative relationship was found between performance and mental effort while a strong negative relationship was found between performance and learning time. Learning time might be an indicator of efficient learners when performance is expected at a certain level. This study demonstrated that the personalized game might be an alternative approach to train efficient learners particularly when training time is limited and support complex task training that demands high cognitive investment.
引用
收藏
页数:12
相关论文
共 50 条
  • [31] Are They Learning or Playing? Students' Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment
    Lu, Yu-Ling
    Lien, Chi-Jui
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2020, 57 (08) : 1879 - 1909
  • [32] Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?
    Rookhuiszen, Roan Boer
    Theune, Mariet
    INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, 2009, 9 : 32 - 43
  • [33] Measuring of environment efficiency of pharmaceutical companies: Robust game cross-efficiency data envelope analysis model
    Shi, Menghan
    Qu, Shaojian
    Ji, Ying
    Peng, Zhisheng
    MANAGERIAL AND DECISION ECONOMICS, 2024, 45 (04) : 1984 - 1999
  • [34] Improving Computational Efficiency for Personalized Medical Applications in Mobile Cloud Computing Environment
    Mathew, George
    Obradovic, Zoran
    2013 IEEE INTERNATIONAL CONFERENCE ON HEALTHCARE INFORMATICS (ICHI 2013), 2013, : 535 - 540
  • [35] Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review
    Arenas, Daniel Luccas
    Viduani, Anna
    Araujo, Renata Brasil
    SIMULATION & GAMING, 2022, 53 (03) : 285 - 311
  • [36] THE EFFECT OF PLAYING MATH GAME ON THE LEARNING ENVIRONMENT SCALES: A MIXED-METHOD STUDY
    Fathi, Hesam
    INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 3891 - 3896
  • [37] A Role-playing Game-based Learning Platform for Environmental Awareness
    Zualkernan, Imran A.
    Jibreel, Maram
    Tayem, Rawan
    Zakaria, Rim
    ICALT: 2009 IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, 2009, : 78 - 80
  • [38] Mission HydroSci: A Progress Report on a Transformational Role Playing Game for Science Learning
    Laffey, James M.
    Griffin, Joe
    Sigoloff, Justin
    Lander, Sean
    Sadler, Troy
    Goggins, Sean
    Kim, So Mi
    Wulff, Eric
    Womack, Andrew J.
    PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,
  • [39] A digital role-playing game for learning: effects on critical thinking and motivation
    Chen, Hsiu-Ling
    Wu, Cheng-Ting
    INTERACTIVE LEARNING ENVIRONMENTS, 2023, 31 (05) : 3018 - 3030
  • [40] Enhancing Historical Learning Using Role-Playing Game on Mobile Platform
    Kusuma, Gede Putra
    Suryapranata, Louis Khrisna Putera
    Wigati, Evan Kristia
    Utomo, Yesun
    5TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND COMPUTATIONAL INTELLIGENCE 2020, 2021, 179 : 886 - 893