Displacement patches for view-dependent rendering

被引:0
|
作者
Livny, Yotam
Bauman, Gilad [1 ]
El-Sana, Jihad [1 ]
机构
[1] Ben Gurion Univ Negev, Dept Comp Sci, Beer Sheva, Israel
来源
VISUAL COMPUTER | 2012年 / 28卷 / 03期
关键词
GPU processing; Level-of-detail rendering; View-dependent rendering; Subdivision surfaces; INTERPOLATION; GEOMETRY; DETAIL;
D O I
10.1007/s00371-011-0609-4
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we present a new approach for interactive view-dependent rendering of large polygonal data sets which relies on advanced features of modern graphics hardware. Our preprocessing algorithm starts by generating a simplified representation of the input mesh. It then builds a multiresolution hierarchy for the simplified model. For each face in the hierarchy, it generates and assigns a displacement map that resembles the original surface represented by that face. At runtime, the multiresolution hierarchy is used to select a coarse view-dependent level-of-detail representation, which is sent to the graphics hardware. The GPU then refines the coarse representation by replacing each face with a planar tile, which is elevated according to the assigned displacement map. Our results show that our implementation achieves quality images at high frame rates.
引用
收藏
页码:247 / 263
页数:17
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