Hierarchical techniques in collision detection for cloth animation

被引:0
|
作者
Mezger, J [1 ]
Kimmerle, S [1 ]
Etzmuss, O [1 ]
机构
[1] Univ Tubingen, GRIS, WSI, D-72076 Tubingen, Germany
关键词
computer graphics; cloth simulation; collision detection;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In the animation of deformable objects, collision detection is crucial for the performance. Contrary to volumetric bodies, the accuracy requirements for the collision treatment of textiles are particularly strict because any overlapping is visible. Therefore, we apply methods specifically designed for deformable surfaces that speed up the collision detection. In this paper the efficiency of bounding volume hierarchies is improved by adapted techniques for building and traversing these hierarchies. An extended set of heuristics is described that allows pruning of the hierarchy. Oriented inflation of bounding volumes enables us to detect proximities with a minimum of extra cost.
引用
收藏
页码:322 / 329
页数:8
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