Evidence of Racial Bias Using Immersive Virtual Reality: Analysis of Head and Hand Motions During Shooting Decisions

被引:21
|
作者
Peck, Tabitha C. [1 ]
Good, Jessica J. [1 ]
Seitz, Katharina [1 ]
机构
[1] Davidson Coll, Davidson, NC 28036 USA
关键词
Shooter bias; virtual reality; body -swap illusions; user studies; racism; bias; implicit bias; tracker data; IMPLICIT ASSOCIATION TEST; SUSPECT RACE; SELF-AVATAR; POLICE; RESPONSES; PREJUDICE; DISCRIMINATION; PERFORMANCE; EMBODIMENT; PERCEPTION;
D O I
10.1109/TVCG.2021.3067767
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Shooter bias is the tendency to more quickly shoot at unarmed Black suspects compared to unarmed White suspects. The primary goal of this research was to investigate the efficacy of shooter bias simulation studies in a more realistic immersive virtual scenario instead of the traditional methodologies using desktop computers. In this paper we present results from a user study (N=99) investigating shooter and racial bias in an immersive virtual environment. Our results highlight how racial bias was observed differently in an immersive virtual environment compared to previous desktop-based simulation studies. Latency to shoot, the standard shooter bias measure, was not found to be significantly different between race or socioeconomic status in our more realistic scenarios where participants chose to raise a weapon and pull a trigger. However, more nuanced head and hand motion analysis was able to predict participants' racial shooting accuracy and implicit racism scores. Discussion of how these nuanced measures can be used for detecting behavior changes for body-swap illusions. and implications of this work related to racial justice and police brutality are discussed.
引用
收藏
页码:2502 / 2512
页数:11
相关论文
共 50 条
  • [21] Affording Social Experience for Adolescents Using Immersive Virtual Reality: A Moderated Mediation Analysis
    Li, Gege
    Luo, Heng
    Yin, Xin
    Zhang, Yan
    Li, Zijian
    CHILDREN-BASEL, 2024, 11 (11):
  • [22] Is the evidence from racial bias shooting task studies a smoking gun? Results from a meta-analysis
    Mekawi, Yara
    Bresin, Konrad
    JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 2015, 61 : 120 - 130
  • [23] Effects of using immersive virtual reality on time and steps during a locomotor task in young adults
    Renaux, Alexandre
    Muhla, Frederic
    Clanche, Fabien
    Meyer, Philippe
    Maiaux, Severine
    Colnat-Coulbois, Sophie
    Gauchard, Gerome
    PLOS ONE, 2022, 17 (10):
  • [24] Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards
    Grubert, Jens
    Witzani, Lukas
    Ofek, Eyal
    Pahud, Michel
    Kranz, Matthias
    Kristensson, Per Ola
    25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 159 - 166
  • [25] Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study
    Lee, Seung Hak
    Jung, Hae-Yoon
    Yun, Seo Jung
    Oh, Byung-Mo
    Seo, Han Gil
    PM&R, 2020, 12 (03) : 257 - 262
  • [26] Simulating Anthropomorphic Upper Body Actions in Virtual Reality using Head and Hand Motion Data
    Han, Dustin T.
    Sargunam, Shyam Prathish
    Ragan, Eric D.
    2017 IEEE VIRTUAL REALITY (VR), 2017, : 387 - 388
  • [27] Assessing the Relationship Between Type of Head Movement and Simulator Sickness Using an Immersive Virtual Reality Head Mounted Display: A Pilot Study
    Serge, Stephen R.
    Fragomeni, Gino
    VIRTUAL, AUGMENTED AND MIXED REALITY, 2017, 10280 : 556 - 566
  • [28] Do people follow neighbors? An immersive virtual reality experimental study of social influence on individual risky decisions during evacuations
    Fu, Meiqing
    Liu, Rui
    Rinker, Yu Zhang M. E.
    AUTOMATION IN CONSTRUCTION, 2021, 126
  • [29] Experience using immersive virtual reality simulation during an AO trauma regional course in Latin America
    Berezowsky, Claudia A.
    Hoyos, Rodrigo P.
    Lourenco, Paulo B.
    JOURNAL OF MUSCULOSKELETAL SURGERY AND RESEARCH, 2022, 6 (04) : 278 - 282
  • [30] Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios
    Marin-Morales, Javier
    Higuera-Trujillo, Juan Luis
    Guixeres, Jaime
    Llinares, Carmen
    Alcaniz, Mariano
    Valenza, Gaetano
    PLOS ONE, 2021, 16 (07):