Playing the wrong game again? Policy responses to problematic video gaming in Brazil

被引:2
|
作者
Spritzer, Daniel Tornaim [1 ]
Paim Kessler, Felix Henrique [2 ]
机构
[1] Study Grp Technol Addict, Ave Coronel Lucas de Oliveira 505 Conj 1107, BR-90440011 Porto Alegre, RS, Brazil
[2] Univ Fed Rio Grande do Sul, Hosp Clin Porto Alegre, Ctr Drug & Alcohol Res, Porto Alegre, RS, Brazil
关键词
Brazil; problematic gaming; public policies; prevention; ALCOHOL; INCOME; DISORDERS; DRINKING; TRENDS; CHILD;
D O I
10.1556/2006.7.2018.55
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Brazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gaming overuse, but no population-based study has estimated the prevalence of problematic gaming in Brazil. There is also no public policy aimed at reducing risk and harm of problematic gaming. Drawing a parallel between gaming and alcohol policies, we discuss some alternatives to address this challenging situation.
引用
收藏
页码:518 / 521
页数:4
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