Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual Environments

被引:0
|
作者
Valkov, Dimitar [1 ]
Linsen, Lars [1 ]
机构
[1] Westfalische Wilhelms Univ Munster, Munster, Germany
关键词
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality; Human-centered computing-Human computer interaction (HCI)-Interaction devices-Haptic devices; IT-YOURSELF HAPTICS; HEAD;
D O I
10.1109/vr.2019.8798036
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In immersive virtual environments (IVE), users' visual and auditory perception is replaced by computer-generated stimuli. Thus, knowing the positions of real objects is crucial for physical safety. While some solutions exist, e.g., using virtual replicas or visible cues indicating the interaction space boundaries, these are limiting the IVE design or depend on the hardware setup. Moreover, most solutions cannot handle lost tracking, erroneous tracker calibration, or moving obstacles. However, these are common scenarios especially for the increasingly popular home virtual reality settings. In this paper, we present a stand-alone hardware device designed to alert IVE users for potential collisions with real-world objects. It uses distance sensors mounted on a head -mounted display (HMD) and vibro-tactile actuators inserted into the HMD's face cushion. We implemented different types of sensor-actuator mappings with the goal to find a mapping function that is minimally obtrusive in normal use, but efficiently alerting in risk situations.
引用
收藏
页码:340 / 349
页数:10
相关论文
共 50 条
  • [31] Robot-Assisted Proprioceptive Training with Added Vibro-Tactile Feedback Enhances Somatosensory and Motor Performance
    Cuppone, Anna Vera
    Squeri, Valentina
    Semprini, Marianna
    Masia, Lorenzo
    Konczak, Jurgen
    PLOS ONE, 2016, 11 (10):
  • [32] Effects of Manipulating Physiological Feedback in Immersive Virtual Environments
    Dey, Arindam
    Chen, Hao
    Billinghurst, Mark
    Lindeman, Robert W.
    PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY 2018), 2018, : 101 - 111
  • [33] E-GLOVE: AN ELECTRONIC GLOVE WITH VIBRO-TACTILE FEEDBACK FOR WRIST REHABILITATION OF POST-STROKE PATIENTS
    Karime, Ali
    Al-Osman, Hussein
    Gueaieb, Wail
    El Saddik, Abdulmotaleb
    2011 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME), 2011,
  • [34] Tactile feedback at the finger tips for improved direct interaction in immersive environments
    Scheibe, Robert
    Moehring, Mathias
    Froehlich, Bernd
    3DUI: IEEE SYMPOSIUM ON 3D USER INTERFACES 2007, PROCEEDINGS, 2007, : 123 - 130
  • [35] Tactile feedback at the finger tips for improved direct interaction in immersive environments
    Scheibe, Robert
    Moehring, Mathias
    Froehlich, Bernd
    IEEE VIRTUAL REALITY 2007, PROCEEDINGS, 2007, : 293 - 294
  • [36] Enhanced feedback during training in virtual versus real world environments
    Subramanian, Sandeep
    Knaut, Luiz A.
    Beaudoin, Christian
    Levin, Mindy F.
    2007 VIRTUAL REHABILITATION, 2007, : 7 - +
  • [37] Discrete Vibro-Tactile Feedback Prevents Object Slippage in Hand Prostheses More Intuitively Than Other Modalities
    Aboseria, Mohamed
    Clemente, Francesco
    Engels, Leonard F.
    Cipriani, Christian
    IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 2018, 26 (08) : 1577 - 1584
  • [38] Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention
    Stefan Carlo Michalski
    Nicholas Charles Gallomarino
    Ancret Szpak
    Kieran William May
    Gun Lee
    Caroline Ellison
    Tobias Loetscher
    Virtual Reality, 2023, 27 : 3521 - 3532
  • [39] Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention
    Michalski, Stefan Carlo
    Gallomarino, Nicholas Charles
    Szpak, Ancret
    May, Kieran William
    Lee, Gun
    Ellison, Caroline
    Loetscher, Tobias
    VIRTUAL REALITY, 2023, 27 (04) : 3521 - 3532
  • [40] Comparison of Dexterous Task Performance in Virtual Reality and Real-World Environments
    Joyner, Janell S.
    Vaughn-Cooke, Monifa
    Benz, Heather L.
    FRONTIERS IN VIRTUAL REALITY, 2021, 2