Development of a-3-D graphics rendering engine with lighting acceleration for handheld multimedia systems

被引:5
|
作者
Nam, BG [1 ]
Lee, MW [1 ]
Yoo, HJ [1 ]
机构
[1] Korea Adv Inst Sci & Technol, Semicond Syst Lab, Dept Elect Engn & Comp Sci, Taejon 305701, South Korea
关键词
3D graphics; lighting; rendering engine; low power; handheld system;
D O I
10.1109/TCE.2005.1510517
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration is designed and implemented for handheld multimedia terminals. The lighting unit is hardware implemented and integrated into the chip for the low-power acceleration of the 3D graphics applications. We adopt the following three steps to handle the memory bandwidth problem for rendering operations. I) We find bilinear MIPMAP is the best texture filtering algorithm for handheld systems based on our developed energy-efficiency metric. With this observation, we adopt bilinear MIPMAP for our texture filtering unit, which requires only 50% of texture memory bandwidth compared with trilinear MIPMAP filtering. II) We put the depth test operation into the earlier stage of the graphics pipeline, which eliminates texture memory accesses for invisible pixels, III) We develop a power-efficient small cache system as the interface to rendering memory. The accelerator takes 181K gates and the performance reaches 20Mpixels/s. A test chip is implemented with 1-poly 6-metal 0,18um CMOS technology. It operates at the frequency of 20MHz with 14.7mW power consumption.
引用
收藏
页码:1020 / 1027
页数:8
相关论文
共 50 条
  • [21] Development of Massive Open Online Courses Based on 3D Computer Graphics and Multimedia
    Khoroshko, Leonid L.
    Ukhov, Peter A.
    Keyno, Pavel P.
    INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2019, 9 (04): : 4 - 15
  • [22] Acoustic Depth Rendering for 3D Multimedia Applications
    Jeon, Se-Woon
    Park, Young-Cheol
    Youn, Dae Hee
    2012 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2012, : 253 - +
  • [23] A software testbed for the development of 3D raster graphics systems
    Whitted, Turner
    Weimer, David M.
    ACM Transactions on Graphics, 1982, 1 (01): : 43 - 58
  • [24] Power-Aware 3D Computer Graphics Rendering
    Jeongseon Euh
    Jeevan Chittamuru
    Wayne Burleson
    Journal of VLSI signal processing systems for signal, image and video technology, 2005, 39 : 15 - 33
  • [25] GRAPHICS IN PARALLEL COMPUTATION FOR RENDERING 3D MODELED SCENES
    CASCIOLA, G
    MORIGI, S
    PARALLEL COMPUTING, 1995, 21 (08) : 1365 - 1382
  • [26] Power-aware 3D computer graphics rendering
    Euh, J
    Chittamuru, J
    Burleson, W
    JOURNAL OF VLSI SIGNAL PROCESSING SYSTEMS FOR SIGNAL IMAGE AND VIDEO TECHNOLOGY, 2005, 39 (1-2): : 15 - 33
  • [27] Volume rendering with the Kubota 3D imaging and graphics accelerator
    Levine, Ronald D.
    Digital Technical Journal, 1994, 6 (02): : 34 - 48
  • [28] Protected interactive 3D graphics via remote rendering
    Koller, D
    Turitzin, M
    Levoy, M
    Tarini, M
    Croccia, G
    Cignoni, P
    Scopigno, R
    ACM TRANSACTIONS ON GRAPHICS, 2004, 23 (03): : 695 - 703
  • [29] A low-power vector processor using logarithmic arithmetic for handheld 3D graphics systems
    Nam, Byeong-Gyu
    Yoo, Hoi-Jun
    ESSCIRC 2007: PROCEEDINGS OF THE 33RD EUROPEAN SOLID-STATE CIRCUITS CONFERENCE, 2007, : 232 - 235
  • [30] The acceleration of 3D graphics transformations based on CUDA
    Nawfal, Sura
    Ali, Fakhrulddin
    JOURNAL OF ENGINEERING DESIGN AND TECHNOLOGY, 2018, 16 (06) : 925 - 937