Congestion Games with Priority-Based Scheduling

被引:5
|
作者
Bilo, Vittorio [1 ]
Vinci, Cosimo [2 ]
机构
[1] Univ Salento, Dept Math & Phys, Lecce, Italy
[2] Gran Sasso Sci Inst, Dept Comp Sci, Laquila, Italy
来源
关键词
PRICE; ANARCHY; STABILITY;
D O I
10.1007/978-3-030-57980-7_5
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We reconsider atomic and non-atomic affine congestion games under the assumption that players are partitioned into p priority classes and resources schedule their users according to a priority-based policy, breaking ties uniformly at random. We derive tight bounds on both the price of anarchy and the price of stability as a function of p, revealing an interesting separation between the general case of p >= 2 and the priority-free scenario of p = 1. In fact, while non-atomic games are more efficient than atomic ones in absence of priorities, they share the same price of anarchy when p >= 2. Moreover, while the price of stability is lower than the price of anarchy in atomic games with no priorities, the two metrics become equal when p >= 2. Our results hold even under singleton strategies. Besides being of independent interest, priority-based scheduling shares tight connections with online load balancing and finds a natural application within the theory of coordination mechanisms and cost-sharing policies for congestion games. Under this perspective, a number of possible research directions also arises.
引用
收藏
页码:67 / 82
页数:16
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