Implications of gamification in mathematics education, an exploratory study

被引:1
|
作者
Gonzalez Moya, Omar [1 ]
Ramos Rodriguez, Elisabeth [1 ]
Vasquez Saldias, Patricia [1 ]
机构
[1] Pontificia Univ Catolica Valparaiso, Valparaiso, Chile
来源
RED-REVISTA DE EDUCACION A DISTANCIA | 2021年 / 21卷 / 68期
关键词
gamification; educational innovation; didactics of mathematics; geometric figures;
D O I
10.6018/red.485331
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The technological applications offered for education are varied, providing new learning possibilities. Gamification proposals for the classroom must be constantly monitored, since their development and use does not ensure success in teaching. We study the impact of gamification in the teaching of mathematics, analyzing its role in the treatment of geometric cone and cylinder figures with 13 and 14 years old students. From a descriptive quantitative approach of quasi-experimental type, with a control and pilot group and test application, a classical and implicative statistical analysis is carried out, showing a higher percentage of correct answers from the pilot group, in the item on the relationship between the volume of the cone and the cylinder, with 96.3%, in contrast to 73.08% obtained by the control group. In addition, a behavior with a high level of similarity (84.4%) is shown between the use of virtual games and satisfactorily answering the items. This suggests that this educational medium can cause improvements in the learning of students who seem to be prone to its use.
引用
收藏
页数:24
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