A Game Genre Agnostic Framework For Game-Design

被引:0
|
作者
Tremblay, Jonathan [1 ]
Verbrugge, Clark [1 ]
机构
[1] McGill Univ, Sch Comp Sci, Montreal, PQ, Canada
关键词
D O I
10.1109/GAS.2015.9
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Designing games can involve long waiting periods between design phases in order to get feedback from game testers playing the game. In this work we propose a genre agnostic framework for design, using search techniques from artificial intelligence to generate player traces. We evaluate our framework by presenting three very different games that are sent to the tool and which give relevant design information. This approach greatly accelerates the design process.
引用
收藏
页码:3 / 7
页数:5
相关论文
共 50 条
  • [41] A framework to meet didactical requirements for serious game design
    Rilling, Stefan
    Wechselberger, Ulrich
    VISUAL COMPUTER, 2011, 27 (04): : 287 - 297
  • [42] THE ISSUE OF GAME GENRE TYPOLOGY IN THE SLOVAK ONLINE GAME-MAGAZINE SECTOR
    Buckova, Zuzana
    Rusnakova, Lenka
    MARKETING IDENTITY: BRANDS WE LOVE, PT I, 2016, : 280 - 294
  • [43] Game Design and Development as Mathematical Activities: Proposing a Framework
    Jensen, Erik Ottar
    Hanghoj, Thorkild
    Misfeldt, Morten
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 296 - 303
  • [44] Game Design in Mental Health Care: Case Study-Based Framework for Integrating Game Design Into Therapeutic Content
    Siriaraya, Panote
    Visch, Valentijn
    Boffo, Marilisa
    Spijkerman, Renske
    Wiers, Reinout
    Korrelboom, Kees
    Hendriks, Vincent
    Salemink, Elske
    van Dooren, Marierose
    Bas, Michael
    Goossens, Richard
    JMIR SERIOUS GAMES, 2021, 9 (04):
  • [45] A conceptual affective design framework for the use of emotions in computer game design
    de Byl, Penny
    CYBERPSYCHOLOGY-JOURNAL OF PSYCHOSOCIAL RESEARCH ON CYBERSPACE, 2015, 9 (03):
  • [46] Game design
    Enders, G
    ZEITSCHRIFT FUR SEMIOTIK, 2001, 23 (3-4): : 365 - 374
  • [47] GENRE CONVENTIONS AND VISUAL STYLE IN THE 'CRYING GAME'
    LUGOWSKI, D
    CINEASTE, 1993, 20 (01): : 31 - &
  • [48] The relationship between the number of internet game genre usage and adolescent internet game addiction
    Hyunho, H.
    HyeonWoo, Y.
    Sun-jin, J.
    Hyunsuk, J.
    jung, S. Hye
    Seung-Yup, L.
    EUROPEAN PSYCHIATRY, 2018, 48 : S246 - S247
  • [49] Video Game Genre as a Predictor of Problem Use
    Elliott, Luther
    Golub, Andrew
    Ream, Geoffrey
    Dunlap, Eloise
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2012, 15 (03) : 155 - 161
  • [50] The influence of game genre on Internet gaming disorder
    Na, Euihyeon
    Choi, Inyoung
    Lee, Taek-Ho
    Lee, Hyeseon
    Rho, Mi Jung
    Cho, Hyun
    Jung, Dong Jin
    Kim, Dai-Jin
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2017, 6 (02) : 248 - 255