Students' Perceptions of Learning in an Online Multiround Business Simulation Game: What Can We Learn from Them?

被引:10
|
作者
Brazhkin, Vitaly [1 ]
Zimmerman, Honey [2 ]
机构
[1] Univ West Florida, Dept Mkt Supply Chain Logist & Econ, 11000 Univ Pkwy, Pensacola, FL 32514 USA
[2] Western Illinois Univ, Sch Management & Mkt, 1 Univ Circle, Macomb, IL 61455 USA
关键词
Assessment < Academic Areas; Games and Simulations < Pedagogical Approaches; Supply Chain Management < Content Areas;
D O I
10.1111/dsji.12189
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Multiround business simulation games have been gaining popularity in higher education. However, certain aspects of experiential learning of individual students in the game remain unaddressed in research literature. Team assessments, such as team papers, appear a common, "natural" choice given the team-based nature of the games but may potentially mask individual learning outcomes. In this study we use a qualitative method to glean from individual students' papers a deeper understanding of the process of learning of individual students in a team-based, multiround business simulation game. Our findings indicate that individual and timely assessments are necessary to identify cases of not meeting the expected individual learning outcomes for the instructor's corrective intervention. This study contributes to the understanding of the process and outcomes of student learning in a multiround business simulation game, methods of teaching a supply chain and operations class with a simulation, and methods for better aligning course goals and assessments.
引用
收藏
页码:363 / 386
页数:24
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