Lightweight particle-based real-time fluid simulation for mobile environment

被引:0
|
作者
Piao, Jin-Chun [1 ]
Lu, Jue-Min [1 ]
Hong, Chung-Pyo [2 ]
Kim, Shin-Dug [1 ]
机构
[1] Yonsei Univ, Dept Comp Sci, 50,Yonsei Ro, Seoul 03722, South Korea
[2] LG Elect, Mobile Commun, Seoul, South Korea
基金
新加坡国家研究基金会;
关键词
Mobile device; Real-time fluid simulation; SPH algorithm; Physics engine; 3D effect; SPH;
D O I
10.1016/j.simpat.2017.05.003
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper presents a real-time lightweight fluid simulation based on a particle fluid technique developed for mobile environment. The Bullet physics engine and smoothed particle hydrodynamic (SPH) fluid algorithm will be used for our lightweight fluid simulation. First, we describe an advanced collision detection mechanism that will be used. By using this method, less computational resources are required. Secondly, we present a simplified SPH algorithm where nearby particles are grouped together to minimize the number of calculations. By decreasing the number of particles, an improved computational performance is expected. Finally, the ARM NEON based parallel computing technique was enabled to reduce execution time by lowering the number of arithmetic instructions. Several experiments are carried out where the experimental results indicate the first technique led to a 50% improvement in performance. The second technique provided a 17% overall improvement. The third technique delivered a performance improvement within the range of 26%-40%. Overall, the experimental results show that the proposed techniques provided an accumulative performance improvement of approximately 120% for all applied methodologies. (C) 2017 Elsevier B.V. All rights reserved.
引用
收藏
页码:32 / 48
页数:17
相关论文
共 50 条
  • [21] SIMULATION ENVIRONMENT FOR THE REAL-TIME DYNAMIC ANALYSIS OF HYBRID MOBILE MACHINES
    Baharudin, Ezral
    Nokka, Jarkko
    Montonen, Henri
    Immonen, Paula
    Rouvinen, Asko
    Laurila, Lasse
    Lindh, Tuomo
    Mikkola, Aki
    Sopanen, Jussi
    Pyrhonen, Juha
    INTERNATIONAL DESIGN ENGINEERING TECHNICAL CONFERENCES AND COMPUTERS AND INFORMATION IN ENGINEERING CONFERENCE, 2015, VOL 6, 2016,
  • [22] An environment for real-time simulation based on the TMO model
    Kim, MH
    Kim, JG
    INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED PROCESSING TECHNIQUES AND APPLICATIONS, VOLS I-V, PROCEEDINGS, 1999, : 592 - 598
  • [23] PC Based Real-Time Radar Environment Simulation
    Bantle, Markus
    Schumacher, Guido
    2016 17TH INTERNATIONAL RADAR SYMPOSIUM (IRS), 2016,
  • [24] Real-time simulation of lightweight rigid bodies
    Haoran Xie
    Kazunori Miyata
    The Visual Computer, 2014, 30 : 81 - 92
  • [25] Real-time simulation of lightweight rigid bodies
    Xie, Haoran
    Miyata, Kazunori
    VISUAL COMPUTER, 2014, 30 (01): : 81 - 92
  • [26] Particle-based Window Rotation and Scaling Scheme for Real-time Hand Recognition and Tracking
    Chen, Bo-You
    Chiu, Chun-Jie
    Feng, Kai-Ten
    2017 IEEE WIRELESS COMMUNICATIONS AND NETWORKING CONFERENCE (WCNC), 2017,
  • [27] Lightweight mobile network for real-time violence recognition
    Zhang, Youshan
    Li, Yong
    Guo, Shaozhe
    PLOS ONE, 2022, 17 (10):
  • [28] Particle-based drop animation on meshes in real time
    Djado, Khalid
    Egli, Richard
    Granger, Fabrice
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2012, 23 (3-4) : 301 - 309
  • [29] Real-time Subsurface Scattering for Particle-based fluids using Finite Volume Method
    Kang, Kyung-Kyu
    Kim, Dongho
    APPLIED MATHEMATICS & INFORMATION SCIENCES, 2013, 7 (04): : 1479 - 1485
  • [30] Optimizing on Real-time Fluid 3D Effect in Mobile Environment
    Lu, Jue-min
    Piao, Jin-chun
    Kim, Shin-dug
    ACM IMCOM 2015, Proceedings, 2015,