共 50 条
- [2] The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment [J]. 2016 IEEE 16TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2016, : 373 - 375
- [3] Personality-targeted Gamification: A Survey Study on Personality Traits and Motivational Affordances [J]. 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, : 2001 - 2013
- [4] Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study [J]. FRONTIERS IN COMPUTER SCIENCE, 2020, 2
- [6] GAMIFICATION IN ARABIC INTERACTIVE EDUCATIONAL APPLICATIONS: CULTURAL AND LANGUAGE CONSIDERATIONS IN MOTIVATIONAL AFFORDANCES OF DESIGN ELEMENTS [J]. INTED2014: 8TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2014, : 4545 - 4556
- [8] Enhancing Physical activity through Motivational stimuli in Augmented Reality [J]. PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON ADVANCED VISUAL INTERFACES, AVI 2024, 2024,