Enhancing user experience through pervasive information systems: The case of pervasive retailing

被引:40
|
作者
Kourouthanassis, Panos E. [1 ]
Giaglis, George M. [1 ]
Vrechopoulos, Adam P. [1 ]
机构
[1] Athens Univ Econ & Business, Dept Management Sci & Technol, Athens 11362, Greece
关键词
pervasive computing; user experience;
D O I
10.1016/j.ijinfomgt.2007.04.005
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Pervasive information systems (PIS) constitute an emerging class of information systems (IS) where information technology (IT) is gradually embedded in the physical environment, capable of accommodating user needs and wants when desired. PIS differ from desktop information systems (DIS) in that they provide new means of interaction and can generate new experiences for their users. This paper investigates the effects of PIS to user experience in the context of retailing. A prototype PIS was implemented to serve as vehicle for a field experiment in a Greek supermarket. Shoppers were invited to use the system and provide feedback on its effects on their shopping experience within the store. The research revealed that several dimensions of the shopping experience, namely entertainment, shopping efficiency, budget monitoring, time pressure, information search, checkout problems, and promotions overload, were positively affected by the PIS. The study results suggest that embedding pervasive technologies to the retail arena may enable retailers to differentiate by providing customer-centric services that alleviate shoppers' perception of confusion, stress, and routine during the shopping session and increase store loyalty. (c) 2007 Elsevier Ltd. All rights reserved.
引用
收藏
页码:319 / 335
页数:17
相关论文
共 50 条
  • [1] From Pervasive Computing to Pervasive Information Systems
    Guadarrama-Sanchez, Hugo Alberto
    [J]. INVESTIGACION BIBLIOTECOLOGICA, 2024, 38 (99): : 35 - 54
  • [2] Pervasive information systems
    Birnbaum, O
    [J]. COMMUNICATIONS OF THE ACM, 1997, 40 (02) : 40 - 41
  • [3] Boxed Pervasive Games: An Experience with User-Created Pervasive Games
    Wetzel, Richard
    Waern, Annika
    Jonsson, Staffan
    Lindt, Irma
    Ljungstrand, Peter
    Akesson, Karl-Petter
    [J]. PERVASIVE COMPUTING, PROCEEDINGS, 2009, 5538 : 220 - 237
  • [4] User experience in the pervasive computing age
    Spohrer, J
    Stein, M
    [J]. IEEE MULTIMEDIA, 2000, 7 (01) : 12 - 17
  • [5] Enhancing privacy by applying information flow modelling in pervasive systems
    Ortmann, Steffen
    Langendoerfer, Peter
    Maaser, Michael
    [J]. ON THE MOVE TO MEANINGFUL INTERNET SYSTEMS 2007: OTM 2007 WORKSHOPS, PT 2, PROCEEDINGS, 2007, 4806 : 794 - 803
  • [6] Cameras and pervasive information systems
    Wolf, W
    [J]. EMBEDDED AND UBIQUITOUS COMPUTING, PROCEEDINGS, 2004, 3207 : 1107 - 1108
  • [7] Toward pervasive information systems
    Birnbaum J.
    [J]. Personal Technologies, 1997, 1 (1) : 11 - 12
  • [8] Refinement Strategies for Correlating Context and User Behavior in Pervasive Information Systems
    Jaffal, Ali
    Le Grand, Benedicte
    Kirsch-Pinheiro, Manuele
    [J]. 6TH INTERNATIONAL CONFERENCE ON AMBIENT SYSTEMS, NETWORKS AND TECHNOLOGIES (ANT-2015), THE 5TH INTERNATIONAL CONFERENCE ON SUSTAINABLE ENERGY INFORMATION TECHNOLOGY (SEIT-2015), 2015, 52 : 1040 - 1046
  • [9] Kinetic User Interface: Interaction through Motion for Pervasive Computing Systems
    Bruegger, Pascal
    Hirsbrunner, Beat
    [J]. UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION, PT II, PROCEEDINGS: INTELLIGENT AND UBIQUITOUS INTERACTION ENVIRONMENTS, 2009, 5615 : 297 - 306
  • [10] Implicit Adaptation of User Preferences in Pervasive Systems
    McBurney, Sarah
    Papadopoulou, Elizabeth
    Taylor, Nick
    Williams, M. Howard
    [J]. 2009 FOURTH INTERNATIONAL CONFERENCE ON SYSTEMS (ICONS), 2009, : 56 - 62