A Desktop VR-based HCI Framework for Programming Instruction

被引:0
|
作者
Chandramouli, Magesh [1 ]
Heffron, Justin [1 ]
机构
[1] Purdue Univ Calumet, Hammond, IN 46323 USA
关键词
HCI; Desktop VR; Programing Instruction;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Programming skills are becoming increasingly important in both academia and industry. While this signifies numerous opportunities for students, it also inherently involves the challenge of preparing students suitably for these opportunities. Students, especially those at the beginner level, encounter difficulties when learning to program and the lack of efficient tools to overcome such difficulties can affect students' motivation. Over time, this creates to a drastic and negative impact in their attitude towards 'learning programming', which is undesirable for student success in engineering education. To rectify this, a suitable approach that can motivate students needs to be developed to change students' mindset towards learning programming. To this end, to facilitate interactive and fun-filled learning, this research employs a learner-centric, user-friendly Virtual Environment (VE) to teach programming concepts. The impact of this research extends beyond engineering and technology education as this framework can serve as a tool to strengthen STEM education and enhance general programming literacy.
引用
收藏
页码:129 / 134
页数:6
相关论文
共 50 条
  • [21] An Exploratory Analysis of Interactive VR-Based Framework for Multi-Componential Analysis of Emotion
    Somarathna, Rukshani
    Bednarz, Tomasz
    Mohammadi, Gelareh
    2022 IEEE INTERNATIONAL CONFERENCE ON PERVASIVE COMPUTING AND COMMUNICATIONS WORKSHOPS AND OTHER AFFILIATED EVENTS (PERCOM WORKSHOPS), 2022,
  • [22] Exploring teachers' intention to integrate technology: a comparison between online- and AR/VR-based instruction
    Ko, Yujung
    Shin, Won Sug
    TECHNOLOGY PEDAGOGY AND EDUCATION, 2023, 32 (04) : 537 - 554
  • [23] VR-Based improvement of aerobics teaching quality
    Wu, Jing
    INTERNET TECHNOLOGY LETTERS, 2022, 5 (05)
  • [24] VirtualDive - A VR-based educational virtual environment
    Popovici, DM
    Querrec, R
    Harrouet, F
    Le Gal, C
    Serbanati, LD
    Morvan, S
    SEVENTH INTERNATIONAL SYMPOSIUM ON SYMBOLIC AND NUMERIC ALGORITHMS FOR SCIENTIFIC COMPUTING, PROCEEDINGS, 2005, : 191 - 198
  • [25] Application and evaluation of VR-based CAPP system
    Peng, Q
    Hall, FR
    Lister, PM
    JOURNAL OF MATERIALS PROCESSING TECHNOLOGY, 2000, 107 (1-3) : 153 - 159
  • [26] VR-based Vector Watercolor Painting System
    Gao, Yang
    Bai, Hongming
    Pei, Ziyi
    Song, Wenfeng
    Hao, Aimin
    2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 693 - 694
  • [27] VR-based Equipment Training for Health Professionals
    Rettinger, Maximilian
    Mueller, Niklas
    Holzmann-Littig, Christopher
    Wijnen-Meijer, Marjo
    Rigoll, Gerhard
    Schmaderer, Christoph
    EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21), 2021,
  • [28] A Survey on VR-Based Annotation of Medical Images
    Anttonen, Mika
    Kang, Dongwann
    JOURNAL OF INFORMATION PROCESSING SYSTEMS, 2024, 20 (04): : 418 - 431
  • [29] Design on Multifunctional Running Machine of VR-Based
    Ning, Tao
    Huang, Ming
    PROCEEDINGS OF FIRST JOINT INTERNATIONAL PRE-OLYMPIC CONFERENCE OF SPORTS SCIENCE AND SPORTS ENGINEERING, VOL I: COMPUTER SCIENCE IN SPORTS, 2008, : 215 - 219
  • [30] VR-based planning of construction site activities
    Retik, Arkady
    Shapira, Aviad
    Automation in construction, 1999, 8 (06): : 671 - 680