A grasp-based motion planning algorithm for character animation

被引:0
|
作者
Kalisiak, M [1 ]
van de Panne, M [1 ]
机构
[1] Univ Toronto, Toronto, ON, Canada
来源
COMPUTER ANIMATION AND SIMULATION 2000 | 2000年
关键词
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The design of autonomous characters capable of planning their own motions continues to be a challenge for computer animation. We present a novel kinematic motion planning algorithm for character animation which addresses some of the outstanding problems. The problem domain for our algorithm is as follows: given a constrained environment with designated handholds and footholds, plan a motion through the environment towards a desired goal. Our algorithm is based on a stochastic search procedure which is guided by a combination of geometric constraints, posture heuristics, and distance-to-goal measures. The method provides a single framework for the use of multiple modes of locomotion in planning motions through constrained, unstructured environments. We illustrate our results with demonstrations of a human character using walking, swinging, climbing, and crawling in order to navigate through complex environments.
引用
收藏
页码:43 / 58
页数:16
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