Air Combat Maneuver Strategy Algorithm Based on Two-Layer Game Decision-Making and Distributed Double Game Trees MCTS under Uncertain Information

被引:1
|
作者
Li, Qiuni [1 ,4 ]
Wang, Fawei [2 ]
Yang, Wanping [3 ]
Liu, Zongcheng [1 ,4 ]
机构
[1] Air Force Engn Univ, Aviat Engn Sch, Xian 710038, Peoples R China
[2] Air Force Engn Univ, Air Tech Sergeant Acad, Xinyang 464000, Peoples R China
[3] Shaanxi Normal Univ, Sch Comp Sci, Xian 710119, Peoples R China
[4] Northwestern Polytech Univ, Unmanned Syst Res Inst, Xian 710072, Peoples R China
基金
中国国家自然科学基金;
关键词
air combat; game; MCTS (Monte Carlo Tree Search); maneuver decision;
D O I
10.3390/electronics11162608
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, a model for maneuver decisions in air combat is established based on position situation information, the performance of the fighter, the threat of combat intention, and the multi-fighter collaboration effect. Additionally, a two-layer game decision algorithm based on the double game tree distributed Monte Carlo search strategy is proposed, and the operational rules of interval numbers and possibility degree comparison rules are adopted to solve the designed method. The experiment results show that the model and algorithm are effective in their intended purpose. The two-layer game decision-making and distributed double game tree MCTS can precut the huge game tree strategy space and quickly identify the optimal air combat game decision scheme, which improves the efficiency of strategy searches. By compared experiments, it was found that the proposed algorithm can improve the performance of air combat.
引用
收藏
页数:17
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