An algorithm of air combat maneuver strategy based on two layer game decision-making and distributed MCTS method with double game trees under uncertain interval information conditions

被引:2
|
作者
Li, Qiuni [1 ]
Chen, Yong [1 ]
Huang, Zhenyu [1 ]
Sun, Yao [1 ]
Feng, Chao [2 ]
机构
[1] Airforce Engn Univ, Aeronaut Engn Coll, Xian 710038, Peoples R China
[2] Unit 66133 People Liberat Army, Beijing 100000, Peoples R China
关键词
Air combat; game; MCTS(Monte Carlo Tree Search); maneuver decision;
D O I
10.1109/CCDC52312.2021.9602097
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, the model of target assignment decision and maneuver decision is established based on the position situation information such as angle and distance, the performance of the fighter, the threat of combat intention, and the multi-fighter collaboration effect, a two layer game decision algorithm based on double game trees distributed Monte Carlo strategy search is proposed, and the operational rules of interval numbers and the possibility degree comparison rules are adopted to solve the designed method. The experiment results show that the model and algorithm designed in this paper are correct and effective and the opponent's combat intentions, trajectories and battlefield situation can accurately be predicted by the fighters in air combat. The two layer game decision-making method can precut the huge game tree strategy space, which improves the efficiency of strategy search. The distributed Monte Carlo strategy search method with double game trees can quickly search out the optimal air combat game decision scheme by adapting the opponent's strategy in real time.
引用
收藏
页码:6875 / 6880
页数:6
相关论文
共 7 条
  • [1] Air Combat Maneuver Strategy Algorithm Based on Two-Layer Game Decision-Making and Distributed Double Game Trees MCTS under Uncertain Information
    Li, Qiuni
    Wang, Fawei
    Yang, Wanping
    Liu, Zongcheng
    [J]. ELECTRONICS, 2022, 11 (16)
  • [2] Air combat manoeuvre strategy algorithm based on two-layer game decision-making and the distributed MCTS method with double game trees
    Li, Qiuni
    Wang, Fawei
    Liu, Zongcheng
    Li, Yuqin
    [J]. SYSTEMS SCIENCE & CONTROL ENGINEERING, 2022, 10 (01) : 811 - 821
  • [3] The decision method research on air combat game based onuncertain interval information
    Chen, Xia
    Zhao, Mingming
    [J]. 2012 FIFTH INTERNATIONAL SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND DESIGN (ISCID 2012), VOL 1, 2012, : 456 - 459
  • [4] Cooperative maneuver decision making for multi-UAV air combat based on incomplete information dynamic game
    Ren, Zhi
    Zhang, Dong
    Tang, Shuo
    Xiong, Wei
    Yang, Shu-heng
    [J]. DEFENCE TECHNOLOGY, 2023, 27 : 308 - 317
  • [5] Cooperative maneuver decision making for multi-UAV air combat based on incomplete information dynamic game
    Zhi Ren
    Dong Zhang
    Shuo Tang
    Wei Xiong
    Shu-heng Yang
    [J]. Defence Technology, 2023, 27 (09) : 308 - 317
  • [6] Autonomous Maneuver Decision of UCAV Air Combat Based on Double Deep Q Network Algorithm and Stochastic Game Theory
    Cao, Yuan
    Kou, Ying-Xin
    Li, Zhan-Wu
    Xu, An
    [J]. INTERNATIONAL JOURNAL OF AEROSPACE ENGINEERING, 2023, 2023
  • [7] Multi-criteria decision-making algorithm based on aggregation operators under the complex interval-valued q-rung orthopair uncertain linguistic information
    Garg, Harish
    Ali, Zeeshan
    Yang, Zaoli
    Mahmood, Tahir
    Aljahdali, Sultan
    [J]. JOURNAL OF INTELLIGENT & FUZZY SYSTEMS, 2021, 41 (01) : 1627 - 1656