A framework for massively multiplayer online game content generation

被引:0
|
作者
Alves, Tiago [1 ,2 ]
Coelho, Jorge [3 ,4 ]
机构
[1] Polytech Porto ISEP, Sch Engn, Oporto, Portugal
[2] Blip, Oporto, Portugal
[3] Univ Porto, LIACC, Polytech Porto ISEP, Sch Engn, Oporto, Portugal
[4] Univ Porto, SI & Comp Sc Lab, Oporto, Portugal
关键词
D O I
10.1109/AINA.2016.220
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we present a framework for the generation of content for massively multiplayer online games (MMO). We study several MMO games in order to understand common properties and present an open framework that aims to ease the development of content for this type of games by reducing developer effort and storage requirements. A consequence is the reduction of game development cost and the increase of the number of devices where the game can be deployed.
引用
收藏
页码:834 / 841
页数:8
相关论文
共 50 条
  • [21] Teaching modeling skills using a massively multiplayer online mathematics game
    Roberto Araya
    Abelino Jiménez
    Manuel Bahamondez
    Patricio Calfucura
    Pablo Dartnell
    Jorge Soto-Andrade
    [J]. World Wide Web, 2014, 17 : 213 - 227
  • [22] Massively multiplayer online game (MMOG) - A proposed approach for military application
    Tay, V
    [J]. 2005 International Conference on Cyberworlds, Proceedings, 2005, : 396 - 400
  • [23] Peer-to-peer architecture and protocol for a massively Multiplayer Online Game
    Merabti, M
    El Rhalibi, A
    [J]. GLOBECOM 2004: IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE WORKSHOPS, 2004, : 519 - 528
  • [24] The relationship between agression and online video game addiction: a study on massively multiplayer online video game players
    Madran, H. Andac Demirtas
    Cakilci, Eda Ferligul
    [J]. ANADOLU PSIKIYATRI DERGISI-ANATOLIAN JOURNAL OF PSYCHIATRY, 2014, 15 (02): : 99 - 107
  • [25] A framework to help designing innovative massively multiplayer online games interactions
    Bosser, Anne-Gwenn
    [J]. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2006, 3942 : 519 - 528
  • [26] Exploring game experiences and game leadership in massively multiplayer online role-playing games
    Jang, YeiBeech
    Ryu, SeoungHo
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2011, 42 (04) : 616 - 623
  • [27] A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
    Tang, Tiffany Y.
    Man, Cheung Yiu
    Hang, Chu Pok
    Cheuk, Lam Shiu
    Kwong, Chan Wai
    Chi, Yiu Chung
    Fai, Ho Ka
    Kam, Sit
    [J]. INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2008, 2008
  • [28] Massively multiplayer online game supported foreign language listening ability training
    Hu, Michu M.
    Chang, Ben
    [J]. DIGITEL 2007: THE FIRST IEEE INTERNATIONAL WORKSHOP ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2007, : 176 - 178
  • [29] CodyColor: Design of a Massively Multiplayer Online Game to Develop Computational Thinking Skills
    Klopfenstein, Lorenz Cuno
    Maldini, Riccardo
    Delpriori, Saverio
    Bogliolo, Alessandro
    [J]. CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 453 - 458
  • [30] Research on the Factors Affecting Player Stickiness in Massively Multiplayer Online Game (MMOG)
    Ma, Lijun
    Feng, Zhiyan
    Feng, Jingqiang
    Wang, Lan
    [J]. 2019 16TH INTERNATIONAL CONFERENCE ON SERVICE SYSTEMS AND SERVICE MANAGEMENT (ICSSSM2019), 2019,