A framework for massively multiplayer online game content generation

被引:0
|
作者
Alves, Tiago [1 ,2 ]
Coelho, Jorge [3 ,4 ]
机构
[1] Polytech Porto ISEP, Sch Engn, Oporto, Portugal
[2] Blip, Oporto, Portugal
[3] Univ Porto, LIACC, Polytech Porto ISEP, Sch Engn, Oporto, Portugal
[4] Univ Porto, SI & Comp Sc Lab, Oporto, Portugal
关键词
D O I
10.1109/AINA.2016.220
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we present a framework for the generation of content for massively multiplayer online games (MMO). We study several MMO games in order to understand common properties and present an open framework that aims to ease the development of content for this type of games by reducing developer effort and storage requirements. A consequence is the reduction of game development cost and the increase of the number of devices where the game can be deployed.
引用
收藏
页码:834 / 841
页数:8
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