An Analysis of Crossword Learning: A Mobile Application for the Elderly

被引:5
|
作者
de Oliveira, Camila D. [1 ]
Fortes, Renata P. de Mattos [1 ]
Barbosa, Ellen F. [1 ]
机构
[1] Univ Sao Paulo, Inst Math & Comp Sci, POB 668, BR-13560970 Sao Carlos, SP, Brazil
基金
巴西圣保罗研究基金会;
关键词
Mobile learning; Accessibility; Usability; Elderly users;
D O I
10.1007/978-3-319-92037-5_35
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Mobile learning (or m-learning) is a learning modality that lies on using mobile devices by the people involved in the apprenticeship process, enabling learning to occur anytime, anywhere. Many different kinds of people should have access to this modality of learning, including senior users. Considering such particular audience, the main purpose of this paper is to present and discuss the results of an accessibility and usability evaluation of a mobile educational application called Crossword Learning. The prototype app was structured based on the users profile and aims to teach seniors about several subjects with a crossword support. In total, ten users participated in the accessibility and usability evaluation. The obtained results showed that the problems found in the mobile educational application were the same that could occur in applications from other domains. This study evidences the accessibility and usability issues that have been identified in an mobile learning applications. The evaluation can serve as a significant input for developers of this type of application, assisting them during the development process.
引用
收藏
页码:501 / 515
页数:15
相关论文
共 50 条
  • [31] Mobile and Adaptive Learning Application for English Language Learning
    Bourekkache, Samir
    Kazar, Okba
    INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGY EDUCATION, 2020, 16 (02) : 36 - 46
  • [32] Designing Mobile-based Chat Application for Elderly
    Nugraha, Kristian Adi
    Restyandito
    Sebastian, Danny
    Wijaya, Nicholas Christianto
    2022 2ND INTERNATIONAL CONFERENCE ON INTELLIGENT CYBERNETICS TECHNOLOGY & APPLICATIONS (ICICYTA), 2022, : 29 - 34
  • [33] Elderly Healthcare Assistance Application Using Mobile Phone
    Handojo, Andreas
    Sutiono, Tioe Julio Adrian
    Purbowo, Anita Nathania
    2017 INTERNATIONAL CONFERENCE ON SOFT COMPUTING, INTELLIGENT SYSTEM AND INFORMATION TECHNOLOGY (ICSIIT), 2017, : 292 - 296
  • [34] The Design of Social Media Mobile Application Interface for the Elderly
    Chang, Jing Jing
    Zahari, Nor Salsalbilal Hildayah Binti
    Chew, Yu Hong
    2018 IEEE CONFERENCE ON OPEN SYSTEMS (ICOS), 2018, : 104 - 108
  • [35] Crossword Puzzles as a Learning Tool for Vocabulary Development
    Orawiwatnakul, Wiwat
    ELECTRONIC JOURNAL OF RESEARCH IN EDUCATIONAL PSYCHOLOGY, 2013, 11 (02) : 413 - 428
  • [36] Application of Android based Mobile Learning Platform using Latent Semantic Analysis
    Zhang, Dehong
    2nd IEEE International Conference on Integrated Intelligence and Communication Systems, ICIICS 2024, 2024,
  • [37] Analysis of English Idiomatic Learning Behaviors of an Audio-Visual Mobile Application
    Wu, Wen-Chi Vivian
    Lin, I-Ting Doris
    Marek, Michael W.
    Yang, Fang-Chuan Ou
    SAGE OPEN, 2021, 11 (02):
  • [38] MOBILE APPLICATION BASED SEED COUNTING ANALYSIS USING DEEP-LEARNING
    Devasena, D.
    Dharshan, Y.
    Sharmila, B.
    Aarthi, S.
    Preethi, S.
    Shuruthi, M.
    2023 ADVANCED COMPUTING AND COMMUNICATION TECHNOLOGIES FOR HIGH PERFORMANCE APPLICATIONS, ACCTHPA, 2023,
  • [39] Learner Needs Analysis for Mobile Learning Comic Application among Dyslexic Children
    Saleh, Ronaldi
    Alias, Nor Aziah
    INTERNATIONAL JOURNAL OF EDUCATION AND INFORMATION TECHNOLOGIES, 2012, 6 (01): : 185 - 192
  • [40] A Preliminary Analysis of Developing Mobile Learning Application of College English Based on Wechat
    Guo, Min
    INTERNATIONAL CONFERENCE ON ADVANCED EDUCATION AND MANAGEMENT (ICAEM 2015), 2015, : 428 - 432