Against Flow: Video Games and the Flowing Subject

被引:0
|
作者
Kunzelman, Cameron [1 ]
机构
[1] Mercer Univ, Macon, GA 31207 USA
关键词
D O I
10.1177/14614448211062127
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
引用
收藏
页码:248 / 249
页数:2
相关论文
共 50 条
  • [41] VIDEO GAMES THAT TEACH
    BRODY, H
    [J]. TECHNOLOGY REVIEW, 1993, 96 (08): : 50 - 57
  • [42] VIDEO GAMES AND CRIME
    Ward, Michael R.
    [J]. CONTEMPORARY ECONOMIC POLICY, 2011, 29 (02) : 261 - 273
  • [43] Video Games in Psychotherapy
    Ceranoglu, T. Atilla
    [J]. REVIEW OF GENERAL PSYCHOLOGY, 2010, 14 (02) : 141 - 146
  • [44] VIDEO GAMES AND SEIZURES
    GLISTA, GG
    FRANK, HG
    TRACY, FW
    [J]. ARCHIVES OF NEUROLOGY, 1983, 40 (09) : 588 - 588
  • [45] CASH IN ON VIDEO GAMES
    HORNBERGER, TR
    WHITFORD, EV
    [J]. JOURNAL OF READING, 1982, 26 (01): : 72 - 73
  • [46] The art of video games
    Christiana Varnava
    [J]. Nature Electronics, 2018, 1 : 522 - 522
  • [47] The century of video games
    Marti, Joan-Carles
    [J]. REVISTA DE OCCIDENTE, 2023, (506) : 173 - 175
  • [48] WINNING WITH VIDEO GAMES
    BRAUER, M
    ISGUR, B
    SIMON, R
    CRAWFORD, G
    TREMBLAY, G
    VOGEL, H
    [J]. INSTITUTIONAL INVESTOR, 1981, 15 (09): : 279 - 281
  • [49] The art of video games
    Varnava, Christiana
    [J]. NATURE ELECTRONICS, 2018, 1 (10): : 522 - 522
  • [50] Video Games and Citizenship
    Bourgonjon, Jeroen
    Soetaert, Ronald
    [J]. CLCWEB-COMPARATIVE LITERATURE AND CULTURE, 2013, 15 (03):