The impact of multi-players serious games on the social interaction among online students versus face-to-face students

被引:0
|
作者
Mansour, Samah [1 ]
El-Said, Mostafa [2 ]
机构
[1] Grand Valley State Univ, Dept Stat, 1 Campus Dr, Allendale, MI 49401 USA
[2] Grand Valley State Univ, Sch Comp & Informat Syst, Allendale, MI 49401 USA
关键词
collaborative virtual environment; Second Life; educational games; serious game; role-playing game; avatar;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
There are few attempts in the education field that investigate the use of serious games as an instructional tool. In this paper, collaborative virtual environment (CVE) will be used to build up multi-players serious games (MPSGs) platform to investigate how MPSGs promotes social interaction among students. Furthermore, we extend our analysis to how significantly MPSGs affects online students' social interaction as opposed to social interaction among face-to-face students. A MPSG platform called The Village of Belknap was developed in Second Life for our experimental analysis. Then, statistical analysis using ANOVA has been to verify the effectiveness of the proposed approach. We obtained promising results about how MPSGs may affect the social interaction among various groups of students.
引用
收藏
页码:772 / +
页数:2
相关论文
共 50 条
  • [41] Students' expectations of instructors in face-to-face and online learning environments at a Chinese university
    Lin, Xi
    Huang, Mingyu
    Lin, Qiuhan
    E-LEARNING AND DIGITAL MEDIA, 2024, 21 (02) : 160 - 179
  • [42] The influence of students' position on argumentation learning through online and face-to-face environments
    Lin, Yu-Ren
    INTERNATIONAL JOURNAL OF SCIENCE EDUCATION, 2022, 44 (17) : 2632 - 2657
  • [43] Exploring Effects of Online and Face-to-Face Teaching Formats on Students' Interest and Engagement
    Marquardt, Kai
    Happe, Lucia
    PROCEEDINGS OF THE 18TH WIPSCE CONFERENCE IN PRIMARY AND SECONDARY COMPUTING EDUCATION RESEARCH, WIPSCE 2023, 2023,
  • [44] Students' Performance in Face-to-Face, Online, and Hybrid Methods of Teaching and Assessment in Anatomy
    Albalushi, Halima
    Al Mushaiqri, Mohamed
    Sirasanagandla, Srinivasa Rao
    Das, Srijit
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2022, 19 (20)
  • [45] Sensing Behaviors of Students in Online vs. Face-to-Face Lecturing Contexts
    Medina, Rebecca
    Carpenter, Daniel
    Geigel, Joe
    Bailey, Reynold
    Wang, Linwei
    Alm, Cecilia O.
    2018 IEEE INTERNATIONAL CONFERENCE ON PERVASIVE COMPUTING AND COMMUNICATIONS WORKSHOPS (PERCOM WORKSHOPS), 2018,
  • [46] Comparison of face-to-face teaching and online teaching in neurosurgery education for medical students
    Shen, Jun
    Zhang, Shaolin
    Sun, Dongdong
    Ge, Ruixiang
    Chen, Sansong
    Fang, Jincheng
    An, Qian
    BMC MEDICAL EDUCATION, 2025, 25 (01)
  • [47] Face-to-face, online or hybrid?: Perceptions and preferences by higher education teachers and students
    Pattier, Daniel
    Ferreira, Pedro Daniel
    REVISTA COMPLUTENSE DE EDUCACION, 2023, 34 (01): : 69 - 79
  • [48] Middle School Students' Mathematics Knowledge Retention: Online or Face-to-Face Environments
    Edwards, Clayton M.
    Rule, Audrey C.
    Boody, Robert M.
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2017, 20 (04): : 1 - 10
  • [49] Face-to-Face Versus Online Tutorial Support in Distance Education: Preference, Performance, and Pass Rates in Students with Disabilities
    Richardson, John T. E.
    JOURNAL OF POSTSECONDARY EDUCATION AND DISABILITY, 2016, 29 (01): : 83 - 90
  • [50] USA and Asia Hospitality & Tourism Students' Perceptions and Satisfaction with Online Learning versus Traditional Face-to-Face Instruction
    Baker, David Mc Arthur
    Unni, Ramaprasad
    E-JOURNAL OF BUSINESS EDUCATION & SCHOLARSHIP OF TEACHING, 2018, 12 (02): : 40 - 54