Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games

被引:10
|
作者
Burgess, Jacqueline [1 ]
Jones, Christian [2 ]
机构
[1] Univ Sunshine Coast, Sch Business & Creat Ind, Sippy Downs, Qld, Australia
[2] Univ Sunshine Coast, Sch Law & Soc, Engage Res Lab, Sippy Downs, Qld, Australia
关键词
video games; qualitative research; historical accuracy; historical authenticity; selective authenticity;
D O I
10.1177/15554120211061853
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Video games such as the successful Assassin's Creed series allow consumers to engage with various historical contexts and to explore them in engaging and influential ways. However, it is unclear what consumers understand as the difference between the historical authenticity and historical accuracy used by developers in these games. Therefore, this research explored players of Assassin's Creed games' understanding of these two concepts and how they expected developers to utilize them. The study used a qualitative analysis of 959 online forum comments and an online survey with 88 respondents. While it was found that players understood historical accuracy and valued it in video games, historical authenticity prompted confusion with 43% describing it as the same as historical accuracy. The results were used to develop a new player-centric definition of historical authenticity to clarify player understandings and present useful and practical implications for developers and publishers.
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页码:816 / 835
页数:20
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