Testing Educational Digital Games

被引:0
|
作者
Flowers, Lamont A. [1 ]
机构
[1] Clemson Univ, Div Inclus & Equity, Charles H Houston Ctr, Study Black Experience Educ, Clemson, SC 29631 USA
关键词
14;
D O I
10.1145/3450758
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
New streaming platforms are launching, and existing online game systems are expanding to meet the demand. In light of the exponential increase in the use of digital games, they have become commonplace in academic settings such as elementary schools, middle schools, high schools, and postsecondary institutions. Educational digital games complement a myriad of instructional contexts and have the potential to enhance traditional classroom environments. Increasing amounts of scholarship have focused on the extent to which digital games promote educational outcomes. Researchers have demonstrated that educational digital games could augment students’ learning outcomes. They have arrived at these results by exploring the impact of educational digital games on academic achievement.
引用
收藏
页码:38 / 40
页数:3
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