Immersive content with violence: A research using eye tracking with university students in Spain and Portugal

被引:7
|
作者
Manas-Viniegra, Luis [1 ]
Veloso, Ana-Isabel [2 ]
Sierra-Sanchez, Javier [1 ]
机构
[1] Univ Complutense Madrid, Fac Ciencias Informac, Avda Complutense 3, Madrid 28040, Spain
[2] Univ Aveiro, Dept Comunicacao & Arte DigiMedia, Campus Univ Santiago, P-3810193 Aveiro, Portugal
来源
PROFESIONAL DE LA INFORMACION | 2020年 / 29卷 / 01期
关键词
Digital journalism; Immersive journalism; Serious games; Violence; Virtual reality; VR; 360; video; Users studies; UX (user experience); Young people; Eye tracking; Spain; Portugal; JOURNALISM; GAMES; MEDIA;
D O I
10.3145/epi.2020.ene.08
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Newspapers have been affected by a progressive loss of readership over the last decade, especially among those under 24 years old. This group continues to stay informed about topics of their interest, but through social networks. For this reason, the press has incorporated a playful, immersive, and participatory journalism based on technologies such as virtual reality or 360 videos. Through quantitative and qualitative analysis of data obtained from eye tracking, and by subsequently performing semi-structured interviews, this research verifies the attention paid by Spanish and Portuguese university students to violent, immersive, journalistic content. Students' understanding and awareness of this informative material with violent events is analyzed. The capability of immersive journalism to capture the attention of the public under 24 years old and to raise awareness about social problems based on visualization of violent content is highlighted.
引用
收藏
页数:10
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