EXPLORING THE PEDAGOGICAL EFFECTS OF USING A MATHEMATICAL GAME TO AID INSTRUCTION

被引:0
|
作者
Assuah, Charles K. [1 ]
机构
[1] Univ Educ, Winneba, Ghana
关键词
D O I
10.21125/iceri.2016.1129
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper explores the pedagogical effects of using "Nkabom", a mathematical game to enhance children's mathematics understanding. The design for the study was a qualitative design, using five (5) participants. Out of these participants, four (4) were pupils of a public elementary school in the central region of Ghana, while the fifth participant, their class teacher, looked on to facilitate the process and to validate the sums pupils arrived at. Data were gathered from teacher's questions and pupils' responses. The teacher further probed pupils' responses to clarify inconsistencies that arose from the initial data. The results indicated that most of the pupils were vigilant, confident and careful when playing the game. While some pupils played with speed and precision and adhered strictly to rules, others applied concepts they have learnt in school to enable them maneuver throughout the game. Generally, they all demonstrated ownership of their responsibilities and played the game with honesty. The paper concludes that pupils should be motivated to play games among themselves in schools and communities, to enable them play games to build community and relationship among pupils and teachers. When pupils play games, they do not only provide opportunities for pupils to develop mathematically, but they also encourage pupils to learn social skills such as listening to others and working as a team. But, to achieve these benefits, teachers should monitor the frequency of use of such games as pedagogical tools to replace every conceivable teaching method.
引用
收藏
页码:531 / 538
页数:8
相关论文
共 50 条
  • [31] A WORKSHOP ON MATHEMATICAL EXPERIMENTATION USING A STRATEGY VIDEO GAME
    Albarracin, Lluis
    Chico, Judit
    Simarro, Cristina
    Valdes-Sanchez, Laura
    [J]. ENSAYOS-REVISTA DE LA FACULTAD DE EDUCACION DE ALBACETE, 2019, 34 (02): : 85 - 99
  • [32] Investigating a teacher-perspective on pedagogical mathematical practices: possibilities for using mathematical practice to develop pedagogy in mathematical coursework
    Nicholas H. Wasserman
    [J]. ZDM – Mathematics Education, 2023, 55 : 807 - 821
  • [33] Investigating a teacher-perspective on pedagogical mathematical practices: possibilities for using mathematical practice to develop pedagogy in mathematical coursework
    Wasserman, Nicholas H. H.
    [J]. ZDM-MATHEMATICS EDUCATION, 2023, 55 (04): : 807 - 821
  • [34] Exploring the effects of game elements in m-participation
    Thiel, Sarah-Kristin
    Lehner, Ulrich
    [J]. BRITISH HCI 2015, 2015, : 65 - 73
  • [35] Exploring the interconnected nature of the sustainable development goals: the 2030 SDGs Game as a pedagogical tool for interdisciplinary education
    Andreoni, Valeria
    Richard, Alice
    [J]. INTERNATIONAL JOURNAL OF SUSTAINABILITY IN HIGHER EDUCATION, 2024, 25 (01) : 21 - 42
  • [36] EXPLORING PROBLEM POSING AS A PEDAGOGICAL DEVICE IN THE CONTEXT OF WEARABLE, TANGIBLE AND UBIQUITOUS GAME-BASED LEARNING
    Zualkernan, Imran A.
    [J]. INTED2011: 5TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2011, : 4999 - 5008
  • [37] Exploring Opportunities and Challenges of using ChatGPT in Professional Writing Instruction
    Al-Zaghir, Zainab
    Matroud, Atheer A.
    Abdalgader, Khaled
    Alnaqbi, Najla
    [J]. 2023 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT AND LEARNING FOR ENGINEERING, TALE, 2023, : 27 - 32
  • [38] Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment
    Kim, Keunyeong
    Schmierbach, Michael G.
    Bellur, Saraswathi
    Chung, Mun-Young
    Fraustino, Julia Daisy
    Dardis, Frank
    Ahern, Lee
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2015, 48 : 695 - 705
  • [39] Learning Basketball Using Direct Instruction and Tactical Game Approach Methodologies
    Gonzalez-Espinosa, Sergio
    Garcia-Rubio, Javier
    Feu, Sebastian
    Ibanez, Sergio J.
    [J]. CHILDREN-BASEL, 2021, 8 (05):
  • [40] Using Video Games in Science Instruction: Pedagogical, Social, and Concept-Related Aspects
    Jaipal, Kamini
    Figg, Candace
    [J]. CANADIAN JOURNAL OF SCIENCE MATHEMATICS AND TECHNOLOGY EDUCATION, 2009, 9 (02) : 117 - 134