An Intelligent Game Theoretic Model With Machine Learning For Online Cybersecurity Risk Management

被引:0
|
作者
Alharbi, Talal [1 ]
机构
[1] Majmaah Univ, Coll Comp & Informat Sci, Dept Informat Technol, Al Majmaah 11952, Saudi Arabia
关键词
Cybersecurity; security risks; risk management; online service; threats; risk analysis; CYBER-SECURITY; FRAMEWORK;
D O I
10.22937/IJCSNS.2022.22.6.49
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Cyber security and resilience are phrases that describe safeguards of ICTs (information and communication technologies) from cyber-attacks or mitigations of cyber event impacts. The sole purpose of Risk models are detections, analyses, and handling by considering all relevant perceptions of risks. The current research effort has resulted in the development of a new paradigm for safeguarding services offered online which can be utilized by both service providers and users. customers. However, rather of relying on detailed studies, this approach emphasizes task selection and execution that leads to successful risk treatment outcomes. Modelling intelligent CSGs (Cyber Security Games) using MLTs (machine learning techniques) was the focus of this research. By limiting mission risk, CSGs maximize ability of systems to operate unhindered in cyber environments. The suggested framework's main components are the Threat and Risk models. These models are tailored to meet the special characteristics of online services as well as the cyberspace environment. A risk management procedure is included in the framework. Risk scores are computed by combining probabilities of successful attacks with findings of impact models that predict cyber catastrophe consequences. To assess successful attacks, models emulating defense against threats can be used in topologies. CSGs consider widespread interconnectivity of cyber systems which forces defending all multi-step attack paths. In contrast, attackers just need one of the paths to succeed. CSGs are game-theoretic methods for identifying defense measures and reducing risks for systems and probe for maximum cyber risks using game formulations (MiniMax). To detect the impacts, the attacker player creates an attack tree for each state of the game using a modified Extreme Gradient Boosting Decision Tree (that sees numerous compromises ahead). Based on the findings, the proposed model has a high level of security for the web sources used in the experiment.
引用
收藏
页码:390 / 399
页数:10
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