共 50 条
- [21] UNDERSTANDING THE EDUCATIONAL RATIONALE BEHIND LEARNING IN VIRTUAL REALITY: A HISTORICAL DEVELOPMENT VIGNETTE [J]. INNOVATIONS, TECHNOLOGIES AND RESEARCH IN EDUCATION, 2019, 2019, : 23 - 36
- [23] Virtual Reality as Educational Technology [J]. 2019 29TH ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING (EAEEIE 2019), 2019,
- [24] Using Virtual Reality and Game Technology to Assist Command and Control [J]. OPEN ARCHITECTURE/OPEN BUSINESS MODEL NET-CENTRIC SYSTEMS AND DEFENSE TRANSFORMATION 2017, 2017, 10205
- [27] Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational Game [J]. GAMES AND LEARNING ALLIANCE, GALA 2023, 2024, 14475 : 289 - 298
- [29] VIRTUAL REALITY FOR HISTORICAL ARCHITECTURE [J]. 8TH INTERNATIONAL WORKSHOP 3D-ARCH: 3D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES, 2019, 42-2 (W9): : 9 - 16
- [30] Methodological efficiency of using virtual and augmented reality in the educational process [J]. INNOVATIVE TECHNOLOGIES IN SCIENCE AND EDUCATION (ITSE-2020), 2020, 210