AN EDUCATIONAL HISTORICAL GAME USING VIRTUAL REALITY

被引:0
|
作者
Szymczyk, T. [1 ]
Montusiewicz, J. [1 ]
Skulimowski, S. [1 ]
机构
[1] Lublin Univ Technol, Lublin, Poland
关键词
virtual reality; augmented reality; monuments of lublin; gamification; smartphone; AUGMENTED REALITY; SIMULATION;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In the age of public Internet, the curiosity of a pupil or student often requires the use of unconventional means and methods. It seems that the use of modern technical equipment and technology may engage and in the end also encourage learning. The article presents the concept and a prototype of a simple historical game using virtual reality. The application is written both for the Windows (desktop part) and Android (mobile part) operating systems. The game is meant to familiarise students with the history of the city of Lublin. Using expanded reality, a selection of the city's monuments are presented. The game consists in matching virtual objects (characteristic monuments) with their location on the map. The map is displayed by the projector as a virtual reality, and the user places and moves the QR codes on it. As they demonstrate numerous research approaches, learning with the use of gamification gives positive results. As a result, the authors approached the problem in a similar way. Points are calculated for the correct location of a monument. It can also count the response time, and based on the time and points earned, the "winner list" is generated. By competing with other pupils or students, a player not only learns historical information, but by interacting with the virtual replica of a monument can take a close look at it.
引用
收藏
页码:5964 / 5971
页数:8
相关论文
共 50 条
  • [1] An educational virtual reality game for learning historical events
    Zhang, Huadong
    Cao, Lizhou
    Howell, Gel
    Schwartz, David
    Peng, Chao
    [J]. VIRTUAL REALITY, 2023, 27 (04) : 2895 - 2909
  • [2] An educational virtual reality game for learning historical events
    Huadong Zhang
    Lizhou Cao
    Gel Howell
    David Schwartz
    Chao Peng
    [J]. Virtual Reality, 2023, 27 : 2895 - 2909
  • [3] Increasing Reality and Educational Merits of a Virtual Game
    Nishizawa, Hitoshi
    Shimada, Kotaro
    Ohno, Wataru
    Yoshioka, Takayoshi
    [J]. 2013 INTERNATIONAL CONFERENCE ON VIRTUAL AND AUGMENTED REALITY IN EDUCATION, 2013, 25 : 32 - 40
  • [4] Development of a Educational Three Dimensional Computer Game by Using Virtual Reality Utilities
    Hristov, Georgi
    Raychev, Jordan
    Kyuchukova, Diyana
    Zahariev, Plamen
    [J]. 2017 16TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY BASED HIGHER EDUCATION AND TRAINING (ITHET), 2017,
  • [5] USING VIRTUAL REALITY DOCUMENTARIES AS AN IMMERSIVE EDUCATIONAL TOOL FOR FACTUAL HISTORICAL CONTENT
    Dahdal, S.
    [J]. 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 7793 - 7793
  • [6] A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation
    Hutson, James
    Fulcher, Ben
    [J]. GAMES AND CULTURE, 2023, 18 (06) : 759 - 782
  • [7] On the interaction features of the virtual reality user interface of an educational game
    Virvou, M
    Katsionis, G
    Manos, K
    [J]. ED-MEDIA 2004: World Conference on Educational Multimedia, Hypermedia & Telecommunications, Vols. 1-7, 2004, : 2170 - 2174
  • [8] Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect
    Zhang, Mingshao
    Zhang, Zhou
    Chang, Yizhe
    Aziz, El-Sayed
    Esche, Sven
    Chassapis, Constantin
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2018, 13 (01): : 138 - 159
  • [9] Personalised e-learning through an educational virtual reality game using Web services
    Katsionis, George
    Virvou, Maria
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2008, 39 (01) : 47 - 71
  • [10] Personalised e-learning through an educational virtual reality game using Web services
    George Katsionis
    Maria Virvou
    [J]. Multimedia Tools and Applications, 2008, 39 : 47 - 71