Measuring Social Modulation of Gaze in Autism Spectrum Condition With Virtual Reality Interviews

被引:2
|
作者
Artiran, Saygin [1 ]
Ravisankar, Raghav [2 ,3 ]
Luo, Sarah [4 ]
Chukoskie, Leanne [5 ,6 ]
Cosman, Pamela [1 ]
机构
[1] Univ Calif San Diego, Dept Elect & Comp Engn, La Jolla, CA 92093 USA
[2] Univ Calif San Diego, Comp Sci & Engn Dept, La Jolla, CA 92093 USA
[3] Univ Sydney, Fac Engn, Sydney, NSW 2006, Australia
[4] Canyon Crest Acad, San Diego, CA 92130 USA
[5] Northeastern Univ, Dept Phys Therapy Movement & Rehabil Sci, Boston, MA 02115 USA
[6] Northeastern Univ, Art Design Dept, Boston, MA 02115 USA
基金
美国国家科学基金会;
关键词
Behavioral sciences; Interviews; Modulation; Headphones; Autism; Oral communication; Signal processing algorithms; Gaze behavior; job interview practice; signal processing; neurodivergence; virtual reality; social modulation; EYE-TRACKING; INTERPERSONAL DISTANCE; FUNCTIONING AUTISM; DISORDER; INDIVIDUALS; EMPLOYMENT; ADULTS; CHILDREN; DESIGN; NEURODIVERSITY;
D O I
10.1109/TNSRE.2022.3198933
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Gaze behavior in dyadic conversations can indicate active listening and attention. However, gaze behavior that is different from the engagement expected during neurotypical social interaction cues may be interpreted as uninterested or inattentive, which can be problematic in both personal and professional situations. Neurodivergent individuals, such as those with autism spectrum conditions, often exhibit social communication differences broadly including via gaze behavior. This project aims to support situational social gaze practice through a virtual reality (VR) mock job interview practice using the HTC Vive Pro Eye VR headset. We show how gaze behavior varies in the mock job interview between neurodivergent and neurotypical participants. We also investigate the social modulation of gaze behavior based on conversational role (speaking and listening). Our three main contributions are: (i) a system for fully-automatic analysis of social modulation of gaze behavior using a portable VR headset with a novel realistic mock job interview, (ii) a signal processing pipeline, which employs Kalman filtering and spatial-temporal density-based clustering techniques, that can improve the accuracy of the headset's built-in eye-tracker, and (iii) being the first to investigate social modulation of gaze behavior among neurotypical/divergent individuals in the realm of immersive VR.
引用
收藏
页码:2373 / 2384
页数:12
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