Implementation of Game-based Learning in Higher Education: an example in HR Management

被引:1
|
作者
Mas-Machuca, Marta [1 ]
Jordan, Alicia [1 ]
Tresserres, Cristina [1 ]
机构
[1] Univ Int Catalunya, Fac Business Adm, Barcelona, Spain
关键词
Game-based learning; challenge; competition; HR Management; Higher Education;
D O I
10.4995/HEAd19.2019.9369
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The benefits of game-based learning (GBL) are well justified in literature, but there are no abundant studies to its applications in different disciplines in Higher Education (HE). This method proposes a problem scenario within a play framework adding the elements of competition and chance. The main aim of this research is to describe and analyse the successful implementation of an application of a game-based learning in the subject of Human Resource Management (HRM) during the academic year 2018/2019. Students have had to face the resolution of a challenge in the field of HR proposed by a social enterprise. The activity, proposed as a competition, details also the student's perception by focus groups and surveys. The feedback collected shows that students positively assessed the new methodology and practical approach. The possibility of dealing with real organization's problems increments the student's motivation to learn. They consider that they have been able to acquire the core content of the selected topic by applying it in real situations. The empirical findings support the efficacy of game playing in HE and also shows that students enjoyed with this type of learning.
引用
下载
收藏
页码:1043 / 1050
页数:8
相关论文
共 50 条
  • [41] Playing it right: Empirical validation of the Gamertype scale for game-based learning in higher education
    Prieto-Andreu, Joel-Manuel
    Moreno-Ger, Pablo
    REVISTA ESPANOLA DE PEDAGOGIA, 2024, 82 (288):
  • [42] The effect of game-based learning on the development of entrepreneurial competence among higher education students
    Daniel, Ana Dias
    Negre, Yannara
    Casaca, Joaquim
    Patricio, Rui
    Tsvetcoff, Rodolpho
    EDUCATION AND TRAINING, 2024,
  • [43] Individual Differences in Digital Game-Based Supply Chains Management Learning: Evidence from Higher Vocational Education in Taiwan
    Jhan, Ya-Cing
    Luarn, Pin
    Lin, Hong-Wen
    SUSTAINABILITY, 2022, 14 (08)
  • [44] Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development
    Czok, Valerie
    Krug, Manuel
    Mueller, Sascha
    Huwer, Johannes
    Weitzel, Holger
    SUSTAINABILITY, 2023, 15 (21)
  • [46] Game-Based Learning, Gamification in Education and Serious Games
    de Carvalho, Carlos Vaz
    Coelho, Antonio
    COMPUTERS, 2022, 11 (03)
  • [47] Game-based learning platform to enhance cybersecurity education
    Manzoor Ahmed Khan
    Adel Merabet
    Shamma Alkaabi
    Hesham El Sayed
    Education and Information Technologies, 2022, 27 : 5153 - 5177
  • [49] A Game-Based Learning Platform for Vocational Education and Training
    Kotsifakos, Dimitrios
    Zinoviou, Xenofon
    Monachos, Stefanos
    Douligeris, Christos
    INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING, 2018, 725 : 189 - 200
  • [50] Game-Based Learning With Augmented Reality for History Education
    Carrascosa, Carlos Lazaro
    Ylardia, Irene Palomero
    Paredes-Velasco, Maximiliano
    Garcia-Suelto, Maria del Carmen Navarro
    IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 2024, 19 (01): : 14 - 23