Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research

被引:0
|
作者
Vasilevski, Nikolche [1 ]
Brand, Jeffrey [1 ]
Birt, James [1 ]
机构
[1] Bond Univ, Fac Soc & Design, Gold Coast, Qld, Australia
关键词
Sense of Place; Gamification; Service Marketing; AR; Tours;
D O I
10.1145/3359997.3365747
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Nearly ubiquitous smartphone use invites research and development of augmented reality experiences promoting knowledge and understanding. However, there is a lack of design science research dissemination about developing these solutions. This paper adds to the information systems body of knowledge by presenting the second iteration of Design Science Research Methodology artefact and the process of its development in the form of a gamified place experience application about indigenous art, focusing on the optimization of AR integration and user interface enhancements. In testing the usability, we illustrate how the application was optimized for successful outcomes. The qualitative analysis results revealed the high level of usability of the mobile application leading to further testing of efficacy in creating Sense of Place where the art is curated and displayed.
引用
收藏
页数:2
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