Let's Play! or Don't? The Impact of UX and Usability on the Adoption of a Game-based Student Response System

被引:0
|
作者
Rodrigues, Myrian [1 ]
Nery, Barbara [1 ]
Castro, Miguel [1 ]
Klisman, Victor [1 ]
Duarte, Jose Carlos [1 ]
Gadelha, Bruno [1 ]
Conte, Tayana [1 ]
机构
[1] Fed Univ Amazonas UFAM, Inst Comp, Manaus, Amazonas, Brazil
基金
巴西圣保罗研究基金会;
关键词
Game-based Learning; Game-based Student Response; Kahoot; Remote Learning; Teachers' Perspective; Usability; User Experience; EXPERIENCES;
D O I
10.5220/0011065800003182
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Remote teaching emerged as an alternative to face-to-face classes during the COVID-19 pandemic. In this scenario, teachers adopt formative assessments through different approaches. One of these approaches is Game-based Student Response Systems (GSRS). Kahoot! is a prominent GSRS widely adopted in the educational context. Previous studies investigated the effects and use of Kahoot! by students. Still, none of them reports the teachers' perception of its Usability and User Experience (UX), attributes that influence the tool's adoption. This paper presents the usability and UX evaluation of Kahoot! from the point of view of teachers and students. To comparatively visualize the difference in the experience of the two profiles of platform users, we included five students and five teachers in the study. The evaluation results showed that teachers were more dissatisfied, although the positive and negative emotions were similar for the two profiles. We then conducted interviews with the teachers to understand the motives behind their dissatisfaction. The interviews helped us determine which aspects related to usability and UX teachers perceived as critical during the use of Kahoot!.
引用
收藏
页码:273 / 280
页数:8
相关论文
共 20 条
  • [1] A Case Study on a Hedonic-Motivation System Adoption Model in a Game-Based Student Response System
    Palos-Sanchez, Pedro R.
    Ramon Saura, Jose
    Velicia-Martin, Felix
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (03) : 701 - 718
  • [2] CONSIDERATIONS ON THE RESPONSE TIME IN GAME-BASED STUDENT RESPONSE SYSTEM
    Gallego, J.
    Gulisano, F.
    Sanchez, L. A.
    Marcobal, J. R.
    14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 3441 - 3448
  • [3] The wear out effect of a game-based student response system
    Wang, Alf Inge
    COMPUTERS & EDUCATION, 2015, 82 : 217 - 227
  • [4] Augmenting Experiential Learning with a Game-based Student Response System
    Sasidhar, Sangit
    Muruganantham, Arrchana
    Wee-Seng, Soh
    Yuen Jien, Soo
    Tan, Colin
    Suppiah, Ravi
    2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,
  • [5] Reaction vs. Completeness in Game-Based Learning: Comparing two Game Modes in a Game-Based Student Response System
    Wang, Alf Inge
    Hoang, Tintin Trong
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 736 - 743
  • [6] Game-Based Student Response System Applied to Soil Mechanics and Foundations
    Requena-Garcia-Cruz, Maria-Victoria
    Romero-Sanchez, Emilio
    Morales-Esteban, Antonio
    14TH INTERNATIONAL CONFERENCE ON COMPUTATIONAL INTELLIGENCE IN SECURITY FOR INFORMATION SYSTEMS AND 12TH INTERNATIONAL CONFERENCE ON EUROPEAN TRANSNATIONAL EDUCATIONAL (CISIS 2021 AND ICEUTE 2021), 2022, 1400 : 284 - 294
  • [7] Turn Your Classroom Into a Gameshow With a Game-Based Student Response System
    Nicolaidou, Iolie
    PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 487 - 494
  • [8] EDUCATIONAL EFFICIENCY AND STUDENTS' INVOLVEMENT OF TEACHING APPROACH BASED ON GAME-BASED STUDENT RESPONSE SYSTEM
    Radulovic, Branka
    JOURNAL OF BALTIC SCIENCE EDUCATION, 2021, 20 (03): : 495 - 506
  • [9] Exploring EFL learners' perspectives on using Kahoot as a game-based student response system
    Ebadi, Saman
    Rasouli, Rezvan
    Mohamadi, Mona
    INTERACTIVE LEARNING ENVIRONMENTS, 2023, 31 (04) : 2338 - 2350
  • [10] A Usability Evaluation of Neuromender's Upper Limb Game-based Rehabilitation System for Stroke Survivors
    Shiratuddin, Mohd Fairuz
    Rai, Shri
    Krishnan, Gowshik Murali
    Newton, Mike
    Wang, Xuequn
    Sohel, Ferdous
    Blacker, David
    Byrnes, Michelle
    2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2017,