Exploring EFL learners' perspectives on using Kahoot as a game-based student response system

被引:17
|
作者
Ebadi, Saman [1 ]
Rasouli, Rezvan [1 ]
Mohamadi, Mona [1 ]
机构
[1] Razi Univ, Fac Humanities, Kermanshah, Iran
关键词
Kahoot; SRS; EFL; gaming; grammar;
D O I
10.1080/10494820.2021.1881798
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Student response systems (SRS) have been used to provide teachers with immediate feedback on learners' performance to understand their weaknesses and strengths. This exploratory study is aimed at focusing on both distractive and facilitative aspects of using SRS in English as a foreign language (EFL) classes to assess learners' understanding of grammar lessons. Eighty university students majored in English language and literature attended a grammar course accompanied by Kahoot, a free online game-based application as an SRS. Students' perspectives about positive and negative aspects of the application were explored prior and subsequent to its implementation through open-ended surveys and interviews. In addition, their classes were observed for more in-depth information. The results revealed that despite its positive features, most of the students were not willing to take part in this game-based application. They mentioned the Internet connection problems, the high pace of the game, its competitive nature and the lack of detailed explanation after the game as the main reasons for their unwillingness toward using this application in the classroom, which made most of the learners demotivated and distracted. The implications for teachers are also discussed.
引用
下载
收藏
页码:2338 / 2350
页数:13
相关论文
共 50 条
  • [1] An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners' Vocabulary Recall and Retention
    Ahmed, Alim Al Ayub
    Sayed, Biju Theruvil
    Wekke, Ismail Suardi
    Widodo, Mulyanto
    Rostikawati, Dian
    Ali, Muneam Hussein
    Abdul Hussein, Hamed Ali
    Azizian, Mahdieh
    EDUCATION RESEARCH INTERNATIONAL, 2022, 2022
  • [2] On The Effect of Employing the Online Kahoot Game-Based App on Iranian EFL Learners' Structural Ability and their Motivation
    Khalilian, Boshra
    Hosseini, Hosna
    Ghabanchi, Zargham
    JOURNAL OF LANGUAGE TEACHING AND LEARNING, 2021, 11 (02): : 42 - 60
  • [3] GAME-BASED STUDENT RESPONSE SYSTEM: THE EFFECTIVENESS OF KAHOOT! ON JUNIOR AND SENIOR INFORMATION SCIENCE STUDENTS' LEARNING
    Owen, Helen E.
    Licorish, Sherlock A.
    JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH, 2020, 19 : 511 - 553
  • [4] Investigating the Effect of Using Game-Based Learning on EFL Learners' Motivation and Anxiety
    Ahmed, Alim Al Ayub
    Ampry, Evy Segarawati
    Komariah, Aan
    Hassan, Isyaku
    Thahir, Irmawati
    Ali, Muneam Hussein
    Faisal, Athraa Fawzi
    Zafarani, Pardis
    EDUCATION RESEARCH INTERNATIONAL, 2022, 2022
  • [5] The Implementation of Kahoot! (A Game-Based Student Response System): A Tool Used in Improving Learning Motivation of Elementary School Students
    Sukowati
    Sartono, E. Kus Eddy
    2020 11TH INTERNATIONAL CONFERENCE ON E-EDUCATION, E-BUSINESS, E-MANAGEMENT, AND E-LEARNING (IC4E 2020), 2020, : 275 - 278
  • [6] CONSIDERATIONS ON THE RESPONSE TIME IN GAME-BASED STUDENT RESPONSE SYSTEM
    Gallego, J.
    Gulisano, F.
    Sanchez, L. A.
    Marcobal, J. R.
    14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 3441 - 3448
  • [7] Kahoot! in the classroom: Examining the impact of a game-based student response system on pre-service teachers' academic achievement and perceptions
    Hu, Yue
    INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL, 2023, 61 (05) : 960 - 971
  • [8] Game-Based Methods to Encourage EFL Learners to Transition to Autonomous Learning
    Berger, Janine
    STUDIES IN SELF-ACCESS LEARNING JOURNAL, 2014, 5 (03): : 309 - 314
  • [9] The wear out effect of a game-based student response system
    Wang, Alf Inge
    COMPUTERS & EDUCATION, 2015, 82 : 217 - 227
  • [10] Augmenting Experiential Learning with a Game-based Student Response System
    Sasidhar, Sangit
    Muruganantham, Arrchana
    Wee-Seng, Soh
    Yuen Jien, Soo
    Tan, Colin
    Suppiah, Ravi
    2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,