Immersive Display Design Based on Deep Learning Intelligent VR Technology

被引:1
|
作者
Xu, Jing [1 ]
机构
[1] Jinling Inst Technol, Coll Art, Nanjing 211169, Peoples R China
关键词
461.4 Ergonomics and Human Factors Engineering - 722.2 Computer Peripheral Equipment - 921.6 Numerical Methods;
D O I
10.1155/2022/1462169
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Introducing deep learning into smart VR devices can make them iteratively upgraded and allow users to have a better immersive design experience. This study analyzes and processes the data of visual interaction screens based on image difference prediction computation established by deep learning to build an image prediction model. After the definition of VR technology is clarified, the first VR devices and the mainstream devices today are introduced. After adding the extensions to image difference and difference prediction, the final image prediction computation model for the immersive display design screen is established. This experiment uses the image difference prediction model to perform the removal of redundant pixels from multiple screenshots of the display device, and multiple determinations of the color display, and based on the data of the acquisition points on the initial color, which eventually leads to a quality level improvement of the display screen effect. More polygonal modeling was added to make the display of clothes and props more realistic. The specular reflections are also no longer mirror mapped but are the result of real-time algorithm production images. The final results of the questionnaire distributed showed that 83% of the users were very satisfied with the immersive display screen effect.
引用
收藏
页数:9
相关论文
共 50 条
  • [41] The Application of Interactive Design Technology in Digital Intelligent Exhibition Display
    Wang, Bin
    [J]. Computer-Aided Design and Applications, 2024, 21 (S28): : 296 - 308
  • [42] Optical design and pupil swim analysis of a compact, large EPD and immersive VR head mounted display
    Cheng, Dewen
    Hou, Qichao
    Li, Yang
    Zhang, Tian
    Li, Danyang
    Huang, Yilun
    Liu, Yue
    Wang, Qiwei
    Hou, Weihong
    Yang, Tong
    Feng, Zexin
    Wang, Yongtian
    [J]. OPTICS EXPRESS, 2022, 30 (05) : 6584 - 6602
  • [43] Design of Power Intelligent Safety Supervision System Based on Deep Learning
    Chen Bin
    Chen Hui
    Zeng Kangli
    [J]. PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON AUTOMATION, ELECTRONICS AND ELECTRICAL ENGINEERING (AUTEEE), 2018, : 154 - 157
  • [44] Design of English Translation Model of Intelligent Recognition Based on Deep Learning
    Zhang, Qian
    Zhou, Haiping
    Tsai, Sang-Bing
    [J]. MATHEMATICAL PROBLEMS IN ENGINEERING, 2022, 2022
  • [45] Design of intelligent system for indoor illumination adjustment based on deep learning
    Wu, Chen Qun
    [J]. International Journal of Industrial and Systems Engineering, 2023, 43 (02) : 137 - 152
  • [46] IMMERSIVE VIRTUAL REALITY (VR) FOR LEARNING IN ARCHITECTURE
    Wagemann, Elizabeth
    Martinez, Jaime
    [J]. EGA-REVISTA DE EXPRESION GRAFICA ARQUITECTONICA, 2022, 27 (44): : 110 - 123
  • [47] Internet of Things Intelligent Interaction Technology Using Deep Learning in Public Interaction Design
    Zhou, Yangang
    Hu, Xiao
    [J]. IEEE ACCESS, 2022, 10 : 3182 - 3191
  • [48] ImmerTai: Immersive Motion Learning in VR Environments
    Chen, Xiaoming
    Chen, Zhibo
    Li, Ye
    He, Tianyu
    Hou, Junhui
    Liu, Sen
    He, Ying
    [J]. JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION, 2019, 58 : 416 - 427
  • [49] Traveling by Headset : Immersive VR for Language Learning
    Chun, Dorothy M.
    Karimi, Honeiah
    Sanosa, David Joshua
    [J]. CALICO JOURNAL, 2022, 39 (02): : 129 - 149
  • [50] Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System
    Hsu, Ting-Wei
    Tsai, Ming-Han
    Babu, Sabarish, V
    Hsu, Pei-Hsien
    Chang, Hsuan-Ming
    Lin, Wen-Chieh
    Chuang, Jung-Hong
    [J]. 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 363 - 371