Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play

被引:41
|
作者
Van Mierlo, J [1 ]
Van den Bulck, J [1 ]
机构
[1] Katholieke Univ Leuven, Dept Commun Sci, B-3000 Louvain, Belgium
关键词
D O I
10.1016/j.adolescence.2003.10.008
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
This study found significant relationships between first- and second-order cultivation measures and TV viewing, but found a relationship with video game play for only two variables in a sample of 322 Flemish 3rd and 6th year secondary school children. This suggests that the absence of a relationship with video game play is not the result of the absence of cultivation effects in Flanders. On the other hand it shows that the relationship between TV viewing and cultivation measures is not an artifact of systematic over reporting. The study concludes that cultivation measures typical of the "television world" are not related to playing video games. To study video game cultivation measures must be sought which reflect the mainstream of (particular genres of) video games. The role of selectivity needs to be studied more closely. As gainers play an active role in the violence of the games the possibility that self-protecting strategies are employed in processing video game contents must be taken into consideration. Existing process theories explaining what happens in television cultivation may be challenged by research into the cultivation effects of video games. (C) 2003 The Association for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved.
引用
收藏
页码:97 / 111
页数:15
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