Video Game Play Myths and Benefits

被引:0
|
作者
Markey, Patrick M.
Ferguson, Christopher J.
Hopkins, Lauren, I
机构
关键词
learning and video games; obesity and video games; play and video games; violence and video games; GAMING-RELATED FRIENDSHIPS; PHYSICAL-ACTIVITY; MEDIA VIOLENCE; CHILDREN; AGGRESSION; BEHAVIOR; YOUTH; FEELINGS; EXPOSURE; DESENSITIZATION;
D O I
暂无
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes aggressive behavior. They also discuss research that demonstrates video game play helps improve social skills and visuospatial cognitive abilities, aids in mood management, and even appears to decrease real-world violence. They conclude that playing video games can be a worthwhile activity for most children when balanced with other life responsibilities.
引用
收藏
页码:87 / 106
页数:20
相关论文
共 50 条
  • [1] OLDER ADULTS' PERCEPTION OF THE BENEFITS ASSOCIATED WITH INTERVENTION-BASED VIDEO GAME PLAY
    Whitlock, L. A.
    Patterson, T.
    Trujillo, A.
    McLaughlin, A.
    Gandy, M.
    Allaire, J. C.
    GERONTOLOGIST, 2011, 51 : 40 - 40
  • [2] Video Game Play and Dream Bizarreness
    Gackenbach, Jayne
    Kuruvilla, Beena
    Dopko, Raelyne
    DREAMING, 2009, 19 (04) : 218 - 231
  • [3] SOCIAL IMPACT OF VIDEO GAME PLAY
    SILVERN, SB
    LANG, MK
    WILLIAMSON, PA
    MEANINGFUL PLAY, PLAYFUL MEANING, 1987, 11 : 209 - 217
  • [4] Extending the theory of Bounded Generalized Reciprocity: An explanation of the social benefits of cooperative video game play
    Velez, John A.
    COMPUTERS IN HUMAN BEHAVIOR, 2015, 48 : 481 - 491
  • [5] Learning from Video Game: A Study of Video Game Play on Problem-Solving-
    Zhang, Xue-Min
    Shen, Zijiao
    Luo, Xin
    Su, Chunhui
    Wang, Jiaqi
    ADVANCED DATA MINING AND APPLICATIONS, PROCEEDINGS, 2009, 5678 : 772 - +
  • [6] Video game play in British and Japanese adolescents
    Colwell, John
    Kato, Makiko
    SIMULATION & GAMING, 2005, 36 (04) : 518 - 530
  • [7] Mindfulness and Video Game Play: A Preliminary Inquiry
    Gackenbach J.
    Bown J.
    Mindfulness, 2011, 2 (2) : 114 - 122
  • [8] Video game play impacts on biological regulation
    CaSandra Swearingen-Stanbrough
    Discover Psychology, 4 (1):
  • [9] The motivation of children to play an active video game
    Paw, Marijke J. M. Chin A.
    Jacobs, Wietske M.
    Vaessen, Ellen P. G.
    Titze, Sylvia
    van Mechelen, Willem
    JOURNAL OF SCIENCE AND MEDICINE IN SPORT, 2008, 11 (02) : 163 - 166
  • [10] Video game addiction: Duration of play and impulsivity
    Buono, Frank Daniel
    Moore, Brent A.
    Printz, Destiny M. B.
    Lloyd, Daniel P.
    Cutter, Christopher John
    Sprong, Matthew E.
    DRUG AND ALCOHOL DEPENDENCE, 2017, 171 : E29 - E29