Video Game Play Myths and Benefits

被引:0
|
作者
Markey, Patrick M.
Ferguson, Christopher J.
Hopkins, Lauren, I
机构
关键词
learning and video games; obesity and video games; play and video games; violence and video games; GAMING-RELATED FRIENDSHIPS; PHYSICAL-ACTIVITY; MEDIA VIOLENCE; CHILDREN; AGGRESSION; BEHAVIOR; YOUTH; FEELINGS; EXPOSURE; DESENSITIZATION;
D O I
暂无
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes aggressive behavior. They also discuss research that demonstrates video game play helps improve social skills and visuospatial cognitive abilities, aids in mood management, and even appears to decrease real-world violence. They conclude that playing video games can be a worthwhile activity for most children when balanced with other life responsibilities.
引用
收藏
页码:87 / 106
页数:20
相关论文
共 50 条
  • [21] Events and Collusions A Glossary for the Microethnography of Video Game Play
    Giddings, Seth
    GAMES AND CULTURE, 2009, 4 (02) : 144 - 157
  • [22] Brain activity and desire for Internet video game play
    Han, Doug Hyun
    Bolo, Nicolas
    Daniels, Melissa A.
    Arenella, Lynn
    Lyoo, In Kyoon
    Renshaw, Perry F.
    COMPREHENSIVE PSYCHIATRY, 2011, 52 (01) : 88 - 95
  • [23] THE STATE OF PLAY Creators and Critics on Video Game Culture
    Parkin, Simon
    NEW YORK TIMES BOOK REVIEW, 2015, 120 (42): : 10 - 10
  • [24] Competitive Video Game Play: An Investigation of Identification and Competition
    Griffiths, Robert P.
    Eastin, Matthew S.
    Cicchirillo, Vincent
    COMMUNICATION RESEARCH, 2016, 43 (04) : 468 - 486
  • [25] Video Game Worlds: Working at Play in the Culture of EverQuest
    Soderman, Braxton
    TEACHING SOCIOLOGY, 2014, 42 (03) : 255 - 258
  • [26] Video Game Play as Nightmare Protection: A Replication and Extension
    Gackenbach, Jayne
    Darlington, Mycah
    Ferguson, Mary-Lynn
    Boyes, Arielle
    DREAMING, 2013, 23 (02) : 97 - 111
  • [27] Prefrontal Cortex Deactivation During Video Game Play
    Matsuda, Goh
    Hiraki, Kazuo
    GAMING, SIMULATIONS, AND SOCIETY, 2005, : 101 - 109
  • [28] Gender and player characteristics in video game play of preadolescents
    Homer, Bruce D.
    Hayward, Elizabeth O.
    Frye, Jonathan
    Plass, Jan L.
    COMPUTERS IN HUMAN BEHAVIOR, 2012, 28 (05) : 1782 - 1789
  • [29] Playing by the Rules: Parental Mediation of Video Game Play
    Martins, Nicole
    Matthews, Nicholas L.
    Ratan, Rabindra A.
    JOURNAL OF FAMILY ISSUES, 2017, 38 (09) : 1215 - 1238