Serious games for modelling sustainability skills and competencies

被引:0
|
作者
Gheorghe, Ancuta Florentina [1 ]
Stefan, Ioana Andreea [1 ]
Stefan, Antoniu [1 ]
Hauge, Jannicke Baalsrud [2 ,3 ]
Soebke, Heinrich [4 ]
机构
[1] Adv Technol Syst, Targoviste, Romania
[2] Univ Bremen, Bremen Inst Prod & Logist, Hsch Ring 20, D-28359 Bremen, Germany
[3] KTH Royal Inst Technol, Stockholm, Sweden
[4] Bauhaus Univ Weimar, Weimar, Germany
关键词
Serious games; Skills; Competencies; Sustainability education; 21ST-CENTURY SKILLS;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In the last decade, sustainability skills have become critical for preparing the future workforce and efforts have been made to implement sustainability principles across various disciples. In this context, serious games have been promoted as a viable approach that can be used to reshape the learning environments and facilitate the development of sustainability skills and competencies. Serious games are known to make learning interesting and fun, and they have been employed to create engaging spaces for learning, spaces where students have more freedom and take more responsibility. This paper seeks to explore how serious games can foster the acquisition of key sustainability skills and competencies, frequently needed on the labour market. Three games have been analysed starting from their specificity such as the narrative and educational context, the target group, the game mechanics used, up to the identification of sustainability skills and competencies that can be acquired during the game play and the pedagogical methodologies used to acquire certain skills and competencies.
引用
收藏
页码:424 / 431
页数:8
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