Serious Games to Enhance Digital Competencies Acquisition for Training Faculty

被引:13
|
作者
Sandi Delgado, Juan Carlos [1 ]
Veronica Sanz, Cecilia [2 ]
机构
[1] Univ Costa Rica, San Pedro, Costa Rica
[2] Univ Nacl La Plata, La Plata, Buenos Aires, Argentina
来源
REVISTA EDUCACION | 2020年 / 44卷 / 01期
关键词
Information and communication technologies (ICTs); Digital Competencies; Teacher-training; Teacher-education; Faculty; Higher Education; ADVERGAMES; SIMULATION; EDUCATION; TEACHERS;
D O I
10.15517/revedu.v44i1.37228
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study investigates and analyzes the strengths of educational games to enhance the acquisition of digital skills capabilities among faculty. Through a bibliographic review, a comparative analysis of the main characteristics of a series of educational games selected according to the analysis criteria used for this study: a) Country of origin of the game and languages it supports, b) Pedagogical intent, c) Individual or interaction with others, d) Guides/aids available, e) Recipients of the game, f) Results, and g) Gaming strategies. The games that were chosen had been used previously during the last decade (2009-2019) for training university faculty. Findings reveal that educational games facilitate changes in attitude and behavior, enable pedagogical innovation, enhance interaction with others, promote research, facilitate the acquisition of technological competencies and skills, and encourage respect and promotes awareness about social, ethical and legal use of ICTs. Aside from being innovative and interactive, games promote research and help maximize digital skills acquisition among teachers in different areas of knowledge.
引用
收藏
页数:17
相关论文
共 50 条
  • [1] Acquisition of competencies with serious games in the accounting field: an empirical analysis
    Sol Calabor, Maria
    Mora, Araceli
    Moya, Soledad
    [J]. REVISTA DE CONTABILIDAD-SPANISH ACCOUNTING REVIEW, 2018, 21 (01) : 38 - 47
  • [2] SERIOUS GAMES AND TRAINING IN THE DIGITAL SOCIETY
    Marcano, Beatriz
    [J]. EDUCATION IN THE KNOWLEDGE SOCIETY, 2008, 9 (03): : 93 - 107
  • [3] Acceptance of Serious Games to Develop Digital Competencies in Higher Education
    Sandi-Delgado, Juan Carlos
    Sanz, Cecilia Veronica
    Lovos, Edith Noemi
    [J]. ELECTRONIC JOURNAL OF E-LEARNING, 2022, 20 (03): : 351 - 367
  • [4] A review of immersive virtual reality serious games to enhance learning and training
    Checa, David
    Bustillo, Andres
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (9-10) : 5501 - 5527
  • [5] A review of immersive virtual reality serious games to enhance learning and training
    David Checa
    Andres Bustillo
    [J]. Multimedia Tools and Applications, 2020, 79 : 5501 - 5527
  • [6] Acquisition of Competencies in Mathematics through Games
    Ferreira, MariaCristina
    Pereira, Jose Antonio
    Oliveira, Amilcar
    [J]. PROCEEDINGS OF THE INTERNATIONAL CONFERENCE OF NUMERICAL ANALYSIS AND APPLIED MATHEMATICS 2014 (ICNAAM-2014), 2015, 1648
  • [7] Serious games for modelling sustainability skills and competencies
    Gheorghe, Ancuta Florentina
    Stefan, Ioana Andreea
    Stefan, Antoniu
    Hauge, Jannicke Baalsrud
    Soebke, Heinrich
    [J]. PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING (ICVL-2020), 2020, : 424 - 431
  • [8] Training the modern translator - the acquisition of digital competencies through blended learning
    Nitzke, Jean
    Tardel, Anke
    Hansen-Schirra, Silvia
    [J]. INTERPRETER AND TRANSLATOR TRAINER, 2019, 13 (03): : 292 - 306
  • [9] Serious Games for education and training
    De Gloria, Alessandro
    Bellotti, Francesco
    Berta, Riccardo
    Lavagnino, Elisa
    [J]. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2014, 1 (01):
  • [10] GSDgame: A serious game for the acquisition of the competencies needed in GSD
    Valencia, David
    Vizcaino, Aurora
    Piattini, Mario
    Garcia-Mundo, Lilia
    Soto, Juan Pablo
    [J]. 2016 IEEE 11TH INTERNATIONAL CONFERENCE ON GLOBAL SOFTWARE ENGINEERING WORKSHOPS (ICGSEW), 2016, : 19 - 24