Development of Virtual Reality Automotive Lab for Training in Engineering Students

被引:20
|
作者
Hernandez-Chavez, Macaria [1 ]
Cortes-Caballero, Jose M. [1 ]
Perez-Martinez, Angel A. [1 ]
Hernandez-Quintanar, Luis F. [1 ]
Roa-Tort, Karen [2 ]
Rivera-Fernandez, Josue D. [3 ]
Fabila-Bustos, Diego A. [1 ]
机构
[1] Inst Politecn Nacl, Unidad Profes Interdisciplinaria Ingn, Campus Hidalgo, Ciudad Del Conocimiento 41262, San Agustin Tla, Mexico
[2] Inst Politecn Nacl, Unidad Zacatenco, Escuela Super Ingn Mecan & Elect, Ciudad De Mexico 07320, Mexico
[3] Inst Politecn Nacl, Unidad Profes Interdisciplinaria Energia & Movili, Ciudad De Mexico 07320, Mexico
关键词
education; virtual reality; automotive systems; training; Oculus Rift S; Leap Motion;
D O I
10.3390/su13179776
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
A Virtual Reality application was developed to be used as an immersive virtual learning strategy for Oculus Rift S Virtual Reality glasses and through Leap Motion Controller (TM) infrared sensors, focused on students of the Automotive Systems Engineering academic program, as a practical teaching-learning tool in the context of Education 4.0 and the pandemic caused by COVID-19 that has kept schools closed since March 2020. The technological pillars of Industry 4.0 were used to profile students so that they can meet the demands of their professional performance at the industrial level. Virtual Reality (VR) plays a very important role for the production-engineering sector in areas such as design and autonomous cars, as well as in training and driving courses. The VR application provides the student with a more immersive and interactive experience, supported by 3D models of both the main parts that make up the four-stroke combustion engine and the mechanical workshop scenario; it allows the student to manipulate the main parts of the four-stroke combustion engine through the Oculus Rift S controls and the Leap Motion Controller (TM) infrared sensors, and relate them to the operation of the engine, through the animation of its operation and the additional information shown for each part that makes it up in the application.
引用
收藏
页数:17
相关论文
共 50 条
  • [41] Virtual reality tools for development and training of advanced prosthetics
    Lock, Blair
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (06): : 694 - 695
  • [42] Development of a Virtual Reality Tool for Train Crew Training
    Tubis, Agnieszka A.
    Restel, Franciszek
    Jodejko-Pietruczuk, Anna
    [J]. APPLIED SCIENCES-BASEL, 2023, 13 (20):
  • [43] Development of a virtual reality training curriculum for laparoscopic cholecystectomy
    Aggarwal, R.
    Crochet, P.
    Dias, A.
    Misra, A.
    Ziprin, P.
    Darzi, A.
    [J]. BRITISH JOURNAL OF SURGERY, 2009, 96 (09) : 1086 - 1093
  • [44] Development of plant training simulator based on virtual reality
    Sonoda, Yoshiaki
    Yoshimoto, Nobuya
    Morimura, Kouichi
    Nakatani, Takafumi
    Matsuzaki, Suemi
    [J]. Technical Review - Mitsubishi Heavy Industries, 2000, 37 (01): : 19 - 23
  • [45] Development of Virtual Reality Simulation Training System for Substation
    Du, Zongzhan
    [J]. PROCEEDINGS OF THE6TH INTERNATIONAL CONFERENCE ON MECHATRONICS, MATERIALS, BIOTECHNOLOGY AND ENVIRONMENT (ICMMBE 2016), 2016, 83 : 207 - 212
  • [46] Guidelines for establishing a virtual reality lab
    Faulkner, G
    Krauss, M
    [J]. IEEE ENGINEERING IN MEDICINE AND BIOLOGY MAGAZINE, 1996, 15 (02): : 86 - 93
  • [47] Guidelines for establishing a virtual reality lab
    Inst. F. Med. Stat. I., Abteilung Medizinische Informatik, Freie Universität Berlin
    不详
    不详
    不详
    不详
    不详
    不详
    不详
    [J]. IEEE ENG. MED. BIOL. MAG., 2 (86-93):
  • [48] Virtual reality lab rats are on the ball
    不详
    [J]. JOURNAL OF EXPERIMENTAL BIOLOGY, 2005, 208 (03): : II - II
  • [49] Virtual physics lab close to reality
    Jacobson, A
    [J]. COMPUTING IN SCIENCE & ENGINEERING, 2003, 5 (04) : 3 - 3
  • [50] The Collaborative Virtual Reality Neurorobotics Lab
    Matthes, Carl
    Weissker, Tim
    Angelidis, Emmanouil
    Kulik, Alexander
    Beck, Stephan
    Kunert, Andre
    Frolov, Anton
    Weber, Sandro
    Kreskowski, Adrian
    Froehlich, Bernd
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1671 - 1674