Lower bound of distance in 3D

被引:0
|
作者
Zikan, K [1 ]
Konecny, P [1 ]
机构
[1] Masaryk Univ, Brno 60200, Czech Republic
关键词
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The term "collision detection" refers to the task; of determining whether; in a given set of objects, any two intersect. If they do, then common collision detection systems return either one such Flair or at such pairs. The term "proximity computation" refers to a more general task where we determine the nearest or the "most overlapping" pairs of objects. In the article, we present a new method to rapidly compute ion er bounds oi distances. The lower bound decreases the complexity of collision detection (or proximity computation) by computing "candidates" of collision, i.e., pairs of objects that might intersect. It estimates the lower bound or their distance and rejects pairs that are too far from each other to collide.
引用
收藏
页码:640 / 649
页数:10
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