The business and culture of digital games: Gamework/gameplay

被引:0
|
作者
Marshall, Jonathan [1 ]
机构
[1] Univ Technol Sydney, Sydney, NSW 2007, Australia
关键词
D O I
暂无
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
引用
收藏
页码:142 / 144
页数:3
相关论文
共 50 条
  • [1] The Business and Culture of Digital Games: Gamework/Gameplay
    Deuze, Mark
    Martin, Chase Bowen
    [J]. EUROPEAN JOURNAL OF CULTURAL STUDIES, 2008, 11 (02) : 197 - 201
  • [2] Selling virtual currency in digital games: Implications for gameplay and social welfare
    Guo, Hong
    Hao, Lin
    Mukhopadhyay, Tridas
    Sun, Daewon
    [J]. Information Systems Research, 2019, 30 (02): : 430 - 446
  • [3] Selling Virtual Currency in Digital Games: Implications for Gameplay and Social Welfare
    Guo, Hong
    Hao, Lin
    Mukhopadhyay, Tridas
    Sun, Daewon
    [J]. INFORMATION SYSTEMS RESEARCH, 2019, 30 (02) : 430 - 446
  • [4] FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games
    Turakhia, Dishita
    Allen, Harrison Mitchell
    DesPortes, Kayla
    Mueller, Stefanie
    [J]. C&C'21: PROCEEDINGS OF THE 13TH CONFERENCE ON CREATIVITY AND COGNITION, 2021,
  • [5] Systems-based literacy practices: Digital games research, gameplay and design
    Walsh C.
    [J]. The Australian Journal of Language and Literacy, 2010, 33 (1): : 24 - 40
  • [6] Understanding the Impact of Cultural Contents in Digital Games on Players' Engagement, Enjoyment, and Motivation in Gameplay
    Pyae, Aung
    Zaw, Hein Htoo
    Khine, May Thin
    [J]. PROCEEDINGS OF THE 30TH AUSTRALIAN COMPUTER-HUMAN INTERACTION CONFERENCE (OZCHI 2018), 2018, : 83 - 87
  • [7] Wordless Games: Gameplay as Narrative Technique
    Sim, Yuin Theng
    Mitchell, Alex
    [J]. INTERACTIVE STORYTELLING, ICIDS 2017, 2017, 10690 : 137 - 149
  • [8] Games and Agents: Designing Intelligent Gameplay
    Dignum, F.
    Westra, J.
    van Doesburg, W. A.
    Harbers, M.
    [J]. INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2009, 2009
  • [9] Newsgames: Gameplay and Usability in Simulation Games
    Teixeira, Carla
    Carvalho, Breno
    Agra, Jarbas
    Martins, Valeska
    Lins, Anthony
    Soares, Marcelo M.
    Neves, Andre
    [J]. DESIGN, USER EXPERIENCE, AND USABILITY: INTERACTIVE EXPERIENCE DESIGN (DUXU 2015), PT III, 2015, 9188 : 292 - 302
  • [10] Rules, gameplay, and narratives in video games
    Ang, Chee Siang
    [J]. SIMULATION & GAMING, 2006, 37 (03) : 306 - 325