Design and Testing of a Virtual Reality Enabled Experience that Enhances Engagement and Simulates Empathy for Historical Events and Characters

被引:0
|
作者
Calvert, James [1 ]
Abadia, Rhodora [1 ]
Tauseef, Syed Mohammad [2 ]
机构
[1] Torrens Univ Australia, Adelaide, SA, Australia
[2] Univ Petr & Energy Studies, Dehra Dun, Uttarakhand, India
关键词
Human-centered computing -> Virtual reality; Human-centered computing -> User studies;
D O I
10.1109/vr.2019.8797864
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Our study uses Virtual Reality (VR) to transport high school students into the mountains of Papua New Guinea during World War Two the Kokoda campaign - to witness first-hand the hardships faced by both Australian and Japanese soldiers. By using photogrammetry of real locations and artefacts, in combination with animated characters, Kokoda VR places the students in the centre of the action. Results from data collected in two Australian high schools has shown that a linear narrative in the VR condition increases feelings of empathy for the soldiers, over the 360 video desktop application. Students using VI: also reported higher levels of engagement than students using 360 video and the study found a positive correlation between high engagement and increased empathy in VR.
引用
收藏
页码:868 / 869
页数:2
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