How to design a virtual reality experience that impacts the consumer engagement: the case of the virtual supermarket

被引:37
|
作者
Violante, Maria Grazia [1 ]
Vezzetti, Enrico [1 ]
Piazzolla, Pietro [1 ]
机构
[1] Politecn Torino, Dept Management & Prod Engn, DIGEP, Corso Duca Abruzzi 24, I-10129 Turin, Italy
关键词
Computer-mediated environments; Human-computer interaction; Virtual markets; Consumer behaviour; AUGMENTED-REALITY; SHOPPING BEHAVIOR; BRAND ENGAGEMENT; SERVICE QUALITY; WEB SITES; ONLINE; ENVIRONMENTS; RETAIL; INTERACTIVITY; INFORMATION;
D O I
10.1007/s12008-018-00528-5
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
The paper examines the effect of the recent VR technologies on consumers behaviour providing guidelines to design a rich and immersive environment that is able to deliver high-impact and memorable experience and engage audiences and potential consumers anytime and anywhere. In order to study the impact, firstly, the paper has identified and described the technological characteristics of VR in terms of the ability of the VR devices to surround the user and the nature of simulation and the consumer engagement expressed through varying levels of cognitive, affective and behavioural manifestations. Then, a VR environment with technological characteristics of interactivity, hypertextuality, virtuality (presence of virtual elements), modality, location specificity, mobility and connectivity has been designed. VR environment shows a virtual supermarket in the form of 360 degree video able to create highly immersive sensory experiences that promote the subjective presence of consumers and impress their senses, touch their hearts, and stimulate their minds. The results obtained show that applying virtual technology to marketing activities allows marketers to identify and respond to opportunities through new technologies which are faster, more effective, and lower cost and to become more responsive to consumers' needs providing virtual experience where they want it, how they want it and when they want it.
引用
收藏
页码:243 / 262
页数:20
相关论文
共 50 条
  • [1] How to design a virtual reality experience that impacts the consumer engagement: the case of the virtual supermarket
    Maria Grazia Violante
    Enrico Vezzetti
    Pietro Piazzolla
    [J]. International Journal on Interactive Design and Manufacturing (IJIDeM), 2019, 13 : 243 - 262
  • [2] How Virtual and Augmented Reality Ads Improve Consumer Engagement
    Martin, Erik J.
    [J]. ECONTENT, 2017, 40 (03) : 4 - +
  • [4] How virtual reality affects consumer choice
    Meissner, Martin
    Pfeiffer, Jella
    Peukert, Christian
    Dietrich, Holger
    Pfeiffer, Thies
    [J]. JOURNAL OF BUSINESS RESEARCH, 2020, 117 : 219 - 231
  • [5] The Influence of Virtual Character Design on Emotional Engagement in Immersive Virtual Reality: The Case of Feelings of Being
    Dirin, Amir
    Laine, Teemu H.
    [J]. ELECTRONICS, 2023, 12 (10)
  • [6] Virtual reality consumer experience escapes: preparing for the metaverse
    Han, Dai-In Danny
    Bergs, Yoy
    Moorhouse, Natasha
    [J]. VIRTUAL REALITY, 2022, 26 (04) : 1443 - 1458
  • [7] Virtual reality consumer experience escapes: preparing for the metaverse
    Dai-In Danny Han
    Yoy Bergs
    Natasha Moorhouse
    [J]. Virtual Reality, 2022, 26 : 1443 - 1458
  • [8] Motivation in the metaverse: A dual-process approach to consumer choices in a virtual reality supermarket
    Saffari, Farzad
    Kakaria, Shobhit
    Bigne, Enrique
    Bruni, Luis E.
    Zarei, Sahar
    Ramsoy, Thomas Z.
    [J]. FRONTIERS IN NEUROSCIENCE, 2023, 17
  • [9] Mixed Reality Experience How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications
    Herder, Jens
    Ladwig, Philipp
    Vermeegen, Kai
    Hergert, Dennis
    Busch, Florian
    Klever, Kevin
    Holthausen, Sebastian
    Ryskeldiev, Bektur
    [J]. PROCEEDINGS OF THE 13TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 1: GRAPP, 2018, : 281 - 287
  • [10] DESIGN A BETTER VIRTUAL REALITY (VR) EXPERIENCE
    Asencio, Armand J.
    Graham, Ian C.
    Korsen, Ryan
    Ma, Guohua
    McCusker, James
    [J]. PROCEEDINGS OF THE ASME INTERNATIONAL MECHANICAL ENGINEERING CONGRESS AND EXPOSITION, 2019, VOL 14, 2020,