Virtual Reality, Autostereoscopy, and Physical Models for Learning Anatomy: Performance Comparisons

被引:0
|
作者
Lohit, Simran
Reis, Isabella R.
Ives, Rowan
Chan, Sachi
Touliopoulos, Evangelea
Sinha, Sakshi
Nehru, Amit
DeYoung, Veronica
Mitchell, Josh P.
Brewer-Deluce, Danielle
Sonnadara, Ranil
Wainman, Bruce C.
机构
[1] Education Program in Anatomy, McMaster University, ONHamilton
[2] Bachelor of Health Sciences (Honours) Program, McMaster University, ONHamilton
[3] School of Kinesiology, University of Western Ontario, ON
[4] Department of Surgery, McMaster University, ONHamilton
[5] Compute Ontario, ON, Toronto
[6] Department of Pathology and Molecular Medicine, McMaster University, ONHamilton
来源
FASEB JOURNAL | 2022年 / 36卷
关键词
D O I
10.1096/fasebj.2022.36.S1.R5777
中图分类号
Q5 [生物化学]; Q7 [分子生物学];
学科分类号
071010 ; 081704 ;
摘要
INTRODUCTION: Traditional anatomical education relies on textbooks, physical models, and cadaveric specimens. Advances in technology have provided other display modalities including virtual reality (VR), and autostereoscopic displays. VR uses head-mounted displays (HMDs) for an interactive experience and autostereoscopic screens, like AlioscopyTM , offer a stereoscopic but HMD-free environment. Current research shows contradictory results on the efficacy of VR compared to physical models, and there appears to be no data on the efficacy of autostereoscopic displays in learning anatomy. The purpose of this study is to determine whether VR, AlioscopyTM , or physical models yield the best performance for anatomical education. METHODS: Students at McMaster University without prior anatomy training will learn nominal skeletal anatomy in three different modalities: VR (Oculus Quest 2TM ), AlioscopyTM , or a physical 3D-printed bone model. Each of the environments will be as identical as possible (i.e, the VR environment is a rendering of the exact room and set-up used for testing the physical bone models). Participants will be randomized to one of three interventions where they will study ten bony landmarks on either the human hemipelvis, zygomatic bone, or calcaneus in a distinct modality. Participants will be seated and use an XboxTM controller to rotate the bone along the vertical axis of rotation. After four minutes, an untimed, recognition-based test will be administered, where participants will be given a 3D-printed bone identical to the one used in the learning phase, with randomized landmarks and word bank of landmarks learnt. Performance will be evaluated based on landmarks correctly identified on the recognition-based test. RESULTS: Based on the current literature, we hypothesize that the physical models will be a superior learning environment compared to the VR environment. However, significant improvements in the HMD of the Oculus Quest 2 may have ameliorated previous issues with the VR environment. There is no data available on the efficacy of AlioscopyTM and while the absence of an HMD is appealing, its narrow viewing angle compared to the immersive VR environment may be problematic. CONCLUSION: With the push to increase accessibility and decrease costs associated with anatomical education with the help of digital modalities, the findings from this study are critical to informing teaching practices, and technology use in anatomy education. © FASEB.
引用
收藏
页数:2
相关论文
共 50 条
  • [21] Implementing Learning Models in Virtual Worlds From Theory to (Virtual) Reality
    Christopoulos, Athanasios
    Conrad, Marc
    Shukla, Mitul
    CSEDU: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 1, 2019, : 226 - 234
  • [22] Determinants of Learning Anatomy in an Immersive Virtual Reality Environment - A Scoping Review
    Sinha, Sakshi
    DeYoung, Veronica
    Nehru, Amit
    Brewer-Deluce, Danielle
    Wainman, Bruce C.
    MEDICAL SCIENCE EDUCATOR, 2023, 33 (01) : 287 - 297
  • [23] Determinants of Learning Anatomy in an Immersive Virtual Reality Environment — A Scoping Review
    Sakshi Sinha
    Veronica DeYoung
    Amit Nehru
    Danielle Brewer-Deluce
    Bruce C. Wainman
    Medical Science Educator, 2023, 33 : 287 - 297
  • [24] Virtual Reality as a Complementary Learning Tool in Anatomy Education for Medical Students
    Torquato, Mariana da Cruz
    Menezes, Julia Miranda
    Belchior, Gianluca
    Mazzotti, Felipe Prediger
    Bittar, Julia Souza
    dos Santos, Gabriela Guimaraes Rodrigues
    Ruiz, Thiago Munoz
    Pereira, Welbert de Oliveira
    Paes, Angela Tavares
    MEDICAL SCIENCE EDUCATOR, 2023, 33 (02) : 507 - 516
  • [25] Virtual Reality as a Complementary Learning Tool in Anatomy Education for Medical Students
    Mariana da Cruz Torquato
    Julia Miranda Menezes
    Gianluca Belchior
    Felipe Prediger Mazzotti
    Julia Souza Bittar
    Gabriela Guimarães Rodrigues dos Santos
    Thiago Muñoz Ruiz
    Welbert de Oliveira Pereira
    Angela Tavares Paes
    Medical Science Educator, 2023, 33 : 507 - 516
  • [26] The physical activity in postmenopause women and performance at Virtual Reality
    Raimundo, Juliana Z.
    Raimundo, Rodrigo D.
    de Abreu, Luiz C.
    Soares Junior, Jose M.
    Simoes, Ricardo D.
    Norberto, Alex R.
    Pereira, Valdelias X.
    Sorpreso, Isabel C.
    Baracat, Edmund C.
    MENOPAUSE-THE JOURNAL OF THE NORTH AMERICAN MENOPAUSE SOCIETY, 2018, 25 (12): : 1510 - 1510
  • [27] Procrastination in Virtual Reality: An Exploration into Performance and Physical Activity
    Banerski, Grzegorz
    Biele, Cezary
    Muczynski, Bartosz
    Cnotkowski, Daniel
    DIGITAL INTERACTION AND MACHINE INTELLIGENCE, MIDI 2023, 2024, 1076 : 277 - 284
  • [28] Virtual Reality-Based Cooperative Learning in Physical Education: Ways to Improve Physical Performance and Motivation of Students
    Hu, Zhibin
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2025, 41 (01) : 242 - 253
  • [29] Effects of User Physical Fitness on Performance in Virtual Reality
    Basu, Aryabrata
    Ball, Catherine
    Manning, Benjamin
    Johnsen, Kyle
    2016 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2016, : 233 - 234
  • [30] LEARNING CONSTRUCTION PROCESSES USING VIRTUAL REALITY MODELS
    Sampaio, A. Z.
    Henriques, P.
    Studer, P.
    JOURNAL OF INFORMATION TECHNOLOGY IN CONSTRUCTION, 2005, 10 : 141 - 151