Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games?

被引:2
|
作者
Wong, Priscilla N. Y. [1 ]
Rigby, Jacob M. [1 ]
Brumby, Duncan P. [1 ]
机构
[1] UCL, UCL Interact Ctr, London WC1E 6EA, England
基金
英国工程与自然科学研究理事会;
关键词
Gaming; Let's Play; immersion; video; experience measurement;
D O I
10.1145/3116595.3116613
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Let's Play videos, where players record themselves playing games, are a new and popular way of experiencing game content. To investigate the experience of watching Let's Play videos, we had 40 participants watch a video of someone playing a racing game. The same participants also played the racing game and watched footage of an actual racing event. After each media experience, participants completed a modified version of the Immersive Experience Questionnaire (IEQ). Results show that IEQ scores were highest after participants played the game, and lowest after passively watching the non-gaming content; watching the Let's Play video was in between. When watching the Let's Play video, participants who were familiar with the game had lower IEQ scores than participants who were new to the game. These results show that actively controlling a game generates a deeper immersive experience than passively watching others play - watching is not as immersive as playing.
引用
收藏
页码:401 / 409
页数:9
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